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Saturday, July 31, 2010

Break Into Games

Break Into Games

($24.95)

I know how to get into the video game industry.  I have done it and have taught people how to do it.

As a game developer and Editor of The Game Prodigy, I have spent time outside the industry looking in, as well as inside looking out.  This book, Break Into Games, contains everything that I have learned about getting a job in video games.  It contains everything that I learned while founding Student Game Developers at the University of Virginia that to this day helps students get jobs every semester.  It contains everything I’ve learned while working at one of the world’s largest and most successful developers.  And it contains everything I’ve learned from speaking with other industry insiders.

Knowing how to sell yourself as a game developer, tailor your resume to specific game companies, and accent your own strengths is essential to being noticed and breaking in. What skills to develop, what skills not to waste your time on, and who you should know.  In this book, you’ll learn what goes into developing a game, how to start on resume projects and demo reels, and ways to take advantage of resources you already have to move you towards gaming. You’ll already know what positions to apply for based on your own personal dream job, and you’ll have the networking information to make an interview happen.

You’ll have, in short, a map for you to follow.  Listen to what these students had to say about the e-book:

“I’M READING AND TAKING NOTES!!! This thing is awesome and loaded with USEFUL information.” – Sabdi, Art Institute of Tampa, Digital Media and Animation Program

“This program is a great first step for getting into the industry…Brice shares all of his knowledge and wisdom in helping others follow in his path to success” - Kevin, University of Pennsylvania, Computer Graphics and Game Technology Masters Program

The book is broken into 17 chapters, including “Making Fun for a Living”, “Designer”, “Engineer”, “Independent Projects”, “Resume and Application”, “Interviewing for the Job”, and more.  I’ve included everything I’ve learned that has been helpful to others in getting their dream jobs, including…

  • The top 10 things you can do right now to increase your chances of getting a game industry job.
  • The top 3 mistakes young concept artists make when applying for a game development job.
  • How to ace an interview with a game company and increase your chances at getting an offer.
  • Bad resume examples, highlighting what you should avoid when applying to game companies.
  • A copy of the exact resume I used to get my first game development job.
  • The 4 most common pitfalls of student developer projects, and how to steer clear.
  • The best places to find industry contacts and build rapport.
  • How to work your network, specifically for getting into the games industry.
  • The 5 crucial points of utilizing a good networking contact.
  • A list of free and open source software to use on your own independent projects.
  • The 3 absolutely critical components of a successful independent project.
  • How to maneuver around between different disciplines once you’re in the industry.
  • The typical path for becoming a game designer, artist, or engineer.
  • The 3 most important skills for engineering applicants to have to become game programmers
  • What art directors look for in concept artists, and how to impress them.
  • How to communicate with an industry insider, getting what you need while not being rude or unprofessional.
  • Why you might want to consider working for a smaller company, depending on what you want to do.
  • Networking techniques and where to find the hubs of game development to get you in.
  • Advice on creating a demo reel to showcase your talents.
  • A look at the typical day in the life of a game developer.
  • Important programs and applications to master for the best punch on your resume.
  • Numerous outside resources and websites you can use to further your development.
  • The dangers of working at a small company, and how to keep your career safe.
  • Outlines of bureaucracy at different companies, and how it affects which games get made.
  • Why producers and designers are collapsed into one at some companies, and how it might affect you.
  • A breakdown of different types of game companies, and the differences of working at each.
  • Ways to prepare yourself for a game industry interview so you capitalize on your big chance.
  • Interview questions for applying to any job, plus specific game industry interview questions, broken down by discipline.
  • Why I completely flubbed my first job interview, and how you can avoid the mistakes I made.
  • Ways to use extra-cirricular activities to show your passion for games.
  • Why students who dream of being a designer might consider breaking in through another discipline.
  • The best ways for a modeler or animator to cultivate their skills so they don’t waste time.
  • How concept artists can keep from needlessly closing doors on themselves to breaking in.
  • Ways to start up your own game development organization at your school.
  • A listing of the top U.S. schools with game development programs.
  • The qualities recruiters look for in a good design, engineering, or artist applicant.
  • Why getting into the more difficult positions is hard, and what you can do about it.
  • The duties given to designers, from junior positions all the way up to directors.
  • 10 ways to know if you should (or shouldn’t!) seek a job in the games industry.
  • The many perks of working in the games industry.
  • Defintions of important common industry terms, including Alpha, PrePro, Feature Creep, Pipeline, Scoping, Tuning, Whiteboxing, and more.
  • My personal story of how I made a way for me to break into games.
  • Why you should promise yourself that you will enjoy your career and your life.
  • And much more!

You wouldn’t be reading this site if you weren’t serious about making games.  If developing video games is your dream, then don’t let this opportunity pass you up. I can’t guarantee that you’ll get a job, but I can guarantee that my book can give you everything you need to know; what you do with that information is up to you. I paved my own path and made it happen and helped many others get in as well.  That experience has left me with an incredible amount of knowledge that would be invaluable to anyone trying to navigate the same course. By download the Break Into Games e-book today, you can get in to this highly competitive industry.

Make the decision to pursue your dreams, and best of luck!

Sincerely,

Brice Morrison

Still have questions?  Feel free to contact me at editor [at] thegameprodigy.com

Break Into Games

($24.95)

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