<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Game Prodigy &#187; Business</title>
	<atom:link href="http://thegameprodigy.com/category/business/feed/" rel="self" type="application/rss+xml" />
	<link>http://thegameprodigy.com</link>
	<description>Intelligent Game and Career Development</description>
	<lastBuildDate>Tue, 27 Jul 2010 06:14:00 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Zynga only wants money.  But so does Nintendo.  And Blizzard.  And Valve.</title>
		<link>http://thegameprodigy.com/zynga-only-wants-money-but-so-does-nintendo-and-blizzard-and-valve/</link>
		<comments>http://thegameprodigy.com/zynga-only-wants-money-but-so-does-nintendo-and-blizzard-and-valve/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 07:45:05 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[farmville]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[tim schafer]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[zynga]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=447</guid>
		<description><![CDATA[
Photo by aresauburn
&#8220;Blizzard and Nintendo don&#8217;t care about money; they only care about making fun games.  Zynga just wants to turn a profit by making terrible games.&#8221;
Not exactly.
Video games, like painting, music, film, and theater, are a form of art.  At the very least, they are a creative media that can be used to express [...]]]></description>
		<wfw:commentRss>http://thegameprodigy.com/zynga-only-wants-money-but-so-does-nintendo-and-blizzard-and-valve/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Raising the Bar: Avoiding a Failed Sequel to Your Game</title>
		<link>http://thegameprodigy.com/raising-the-bar-avoiding-a-failed-sequel-to-your-game/</link>
		<comments>http://thegameprodigy.com/raising-the-bar-avoiding-a-failed-sequel-to-your-game/#comments</comments>
		<pubDate>Sun, 23 May 2010 07:56:13 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Development Processes]]></category>
		<category><![CDATA[expansion packs]]></category>
		<category><![CDATA[sequels]]></category>
		<category><![CDATA[super mario bros.]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=423</guid>
		<description><![CDATA[
&#8220;You should definitely check out the first game.  But ignore all the ones after that.  They&#8217;re all crap.&#8221;
&#8220;I enjoyed the first movie, but by the time they got to the second and third film, it was just more of the same, and I had already seen the same.  Boring.&#8221;
&#8220;The first one had such soul, but [...]]]></description>
		<wfw:commentRss>http://thegameprodigy.com/raising-the-bar-avoiding-a-failed-sequel-to-your-game/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Zero Budget Indie Marketing Guide</title>
		<link>http://thegameprodigy.com/zero-budget-indie-marketing-guide/</link>
		<comments>http://thegameprodigy.com/zero-budget-indie-marketing-guide/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 11:00:04 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Indie Game Development]]></category>
		<category><![CDATA[marketing]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=118</guid>
		<description><![CDATA[
Photo: DeeKnow
[In this guest post by Rodain Joubert, he discusses ways that independent developers can spread the word about their game with no money in thebank.  You can find this and more of Rodain's articles at Dev.Mag.]
Today&#8217;s game market is, by all accounts, saturated. There&#8217;s simply not enough time for people to play everything that&#8217;s [...]]]></description>
		<wfw:commentRss>http://thegameprodigy.com/zero-budget-indie-marketing-guide/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
