<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Game Prodigy &#187; Classic Games</title>
	<atom:link href="http://thegameprodigy.com/category/classic-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://thegameprodigy.com</link>
	<description>Intelligent Game and Career Development</description>
	<lastBuildDate>Wed, 08 Sep 2010 16:49:56 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Epic Game Design: How the Incomparable Final Fantasy is Built</title>
		<link>http://thegameprodigy.com/epic-game-design-how-the-incomparable-final-fantasy-is-built/</link>
		<comments>http://thegameprodigy.com/epic-game-design-how-the-incomparable-final-fantasy-is-built/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 07:03:58 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Clusters and Hooks]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Gameplay Clusters]]></category>
		<category><![CDATA[Gameplay Hooks]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=460</guid>
		<description><![CDATA[

I&#8217;ve recently been playing through a classic RPG, Final Fantasy VI (Final Fantasy III when it came out in the U.S. for the Super Nintendo).  Some readers may remember this game fondly from their childhood, while others may have never played it but would recognize some Base Mechanics as ancestors of their current day favorite [...]]]></description>
		<wfw:commentRss>http://thegameprodigy.com/epic-game-design-how-the-incomparable-final-fantasy-is-built/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Defining the Dark Ages, or Why Your Childhood Favorites are Actually Horrible</title>
		<link>http://thegameprodigy.com/defining-the-dark-ages-or-why-your-childhood-favorites-are-actually-horrible/</link>
		<comments>http://thegameprodigy.com/defining-the-dark-ages-or-why-your-childhood-favorites-are-actually-horrible/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 07:13:01 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[dark ages]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=415</guid>
		<description><![CDATA[
Have you ever heard of an NES game called &#8220;Kickmaster&#8221;?  It was an action sidescroller starring a dashing young hero, leveling up his magic and kicking his way to save a beautiful princess.  Fighting monsters and knights and ogres, it was a harrowing tale of love, danger, and kicking.  When I was a child, I [...]]]></description>
		<wfw:commentRss>http://thegameprodigy.com/defining-the-dark-ages-or-why-your-childhood-favorites-are-actually-horrible/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>How Megaman 9 Resembles&#8230;Real Life?</title>
		<link>http://thegameprodigy.com/how-megaman-9-resembles-real-life/</link>
		<comments>http://thegameprodigy.com/how-megaman-9-resembles-real-life/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 07:25:47 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games and Real Life]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=395</guid>
		<description><![CDATA[
[Many of you haven't had a chance to see this.  I've been hard at work on my new book for students, and so for this week I'm reproducing an article of mine that ran on Gamasutra a while back.  Enjoy!]
Thmagic of the title therefore is not what is new and fresh, but rather a walk [...]]]></description>
		<wfw:commentRss>http://thegameprodigy.com/how-megaman-9-resembles-real-life/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Why Super Mario Bros. Was So Successful</title>
		<link>http://thegameprodigy.com/why-super-mario-bros-was-so-successful/</link>
		<comments>http://thegameprodigy.com/why-super-mario-bros-was-so-successful/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 11:00:19 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Game Design Canvas]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[super mario bros.]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=234</guid>
		<description><![CDATA[
Super Mario Bros. is the best selling video game franchise of all time, with over 222 million units sold across all genres and platforms.  222 million! Incredible!  But you wouldn&#8217;t expect less from one of the most beloved heroes of all time, a hero who at one time helped to single-handedly save a struggling video [...]]]></description>
		<wfw:commentRss>http://thegameprodigy.com/why-super-mario-bros-was-so-successful/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
	</channel>
</rss>
