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Category Archives: Controls and UI Design
“Augh! Why Can’t I See?!” Behind Good Camera Design
When I first got into the game industry and followed the design team into a room for a meeting, I was expecting discussions of power ups, leveling systems, and dialog techniques. Sure enough those came eventually, but do you know … Continue reading
Posted in Controls and UI Design
Tagged camera, lagoon, limbo, super mario 64, super mario galaxy
5 Comments
Game Design IGF Nominee “Faraway” Shows Simpler is Better
Albert Einstein is famously quoted as saying that “Make things as simple as possible, but no simpler.” While game and software industries were decades away by the time Einstein passed away, his words still ring true with today’s game titles. … Continue reading
