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Category Archives: Design Tools
How Smart Designers Prep With Game Research
Game design can often be very fuzzy. For one reason or another, it’s a discipline that almost everyone likes to talk about, has an opinion on, and has something to say. Some of this discussion is useful, but much of … Continue reading
Posted in Design Tools, Fighting Game Design
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2D Boy’s Ron Carmel’s Keys for Playtesting
In this guest post by Ron Carmel of World of Goo developer 2D Boy, he discusses many of the keys to effective playtesting, which in turn is one of the keys to building effectively designed games. I started out playtesting … Continue reading
Game Design’s Prerequisites: Platform and Experience
Photo: hailebet Game Design needs stakes in the ground. Without context, discussion is meaningless. Imagine the following: you’re talking to someone who is an athlete, and they say to you, “One thing you can do in sports is to make … Continue reading
Tackling Hard (really hard) Design Problems
Photo: fra.ps Computer Scientists have an official definition of a problem that is “Hard”. Some problems, regardless of your intelligence, the computing power you have, or the algorithms you can come up with, are mathematically Harder than other problems. They are … Continue reading
Organize Your Thoughts Like a Pro Designer
When you’re a designer, or especially a designer/programmer or a designer/artist working on your own games, then you need to be organized. Or at least I do. I have so many ideas running around my brain, most of them useless … Continue reading
Game Playtesting: How to Avoid Deadly Tunnel Vision
Photo from eyetricks.com Can you tell what the above image is? Take a few seconds to figure it out. If you can’t, then take a look at the answer here. This illusion takes a moment to solve. But once you’ve … Continue reading
Bang for Your Buck: Getting the Most Out of Your Dev Time
As a game developer, which of these sounds more desirable to you? A really fun 5 minute game that took ten hours to make A really fun 5 minute game that took one hour to make Assuming that they are … Continue reading
Finishing a Game: How to Go the Distance
Photo: Moha’ Al-Bastaki There are many things running through an indie developer’s mind when working on a game. What fun ideas can we do? What will the game artwork look like? Should we set up a blog to tell people … Continue reading
Make a Game and Play It: Getting Started Today
Photo: celikins Are you working on a game right now? Do you want to be? Do you want to make a game and play it? Many readers here at The Game Prodigy make their own games, work on their … Continue reading
Making Mind Blowing Puzzles in Your Game
Photo by INTVGene Puzzles in games are the spice of life. Not only Tetris puzzles but also Zelda puzzles, they can be sprinkled into games as fun distractions, or entire titles can be built around them. Mini-game style puzzles give players … Continue reading
Posted in Classic Game Design, Design Tools, Puzzle Game Design
Tagged adventures of lolo, Final Fantasy, lufia, machinarium, puzzles
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