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Category Archives: Design Tools
Which is Better: A Profitable or Innovative Game?
Many readers here on The Game Prodigy have their own games that they are working on. Be they student projects, indie experiments, or just a hobby, everyone wants their game to be successful. But what does it mean to be … Continue reading
Posted in Design Tools, Indie Game Design
Tagged braid, Goal Setting, jonathan blow, mark pincus, Success, zynga
5 Comments
Raising the Bar: Avoiding a Failed Sequel to Your Game
“You should definitely check out the first game. But ignore all the ones after that. They’re all crap.” “I enjoyed the first movie, but by the time they got to the second and third film, it was just more of … Continue reading
Game Design So Good, Even Dad Would Use It
Photo: Eric M Martin If my Dad is going to teach me anything, he could use some lessons in game design. I drove up north to visit ol’ pop yesterday. After grabbing a bite to eat he asked me, in … Continue reading
Posted in Design Tools
4 Comments
A Practical Definition of Innovation in Game Design
In this guest post, game designer and blogger Daniel Cook shares one way of analyzing the different components of a game and proposes a method to help decision making during production. This post originally appeared on his blog, Lost Garden. … Continue reading
Posted in Design Tools
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Post-It Note Design Docs
In this guest post, game designer and blogger Daniel Cook shares some of his secrets of clever game design in a survival of the fittest-style method. This post originally appeared on his blog, Lost Garden. I happen to fall into … Continue reading
Posted in Design Tools
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Going Pro: Differences Between Indie/Student Development and Professional Game Development
Almost everyone who is in the game development industry came from the student game development or indie world. Creating virtual worlds in their spare time, they dream of what it would be like to finally do for a living what … Continue reading
Posted in Design Tools, Game Industry
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