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	<title>The Game Prodigy &#187; Development Processes</title>
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	<link>http://thegameprodigy.com</link>
	<description>Intelligent Game and Career Development</description>
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		<title>Raising the Bar: Avoiding a Failed Sequel to Your Game</title>
		<link>http://thegameprodigy.com/raising-the-bar-avoiding-a-failed-sequel-to-your-game/</link>
		<comments>http://thegameprodigy.com/raising-the-bar-avoiding-a-failed-sequel-to-your-game/#comments</comments>
		<pubDate>Sun, 23 May 2010 07:56:13 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Development Processes]]></category>
		<category><![CDATA[expansion packs]]></category>
		<category><![CDATA[sequels]]></category>
		<category><![CDATA[super mario bros.]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=423</guid>
		<description><![CDATA[
&#8220;You should definitely check out the first game.  But ignore all the ones after that.  They&#8217;re all crap.&#8221;
&#8220;I enjoyed the first movie, but by the time they got to the second and third film, it was just more of the same, and I had already seen the same.  Boring.&#8221;
&#8220;The first one had such soul, but [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Mailbag: How to Do Game Research</title>
		<link>http://thegameprodigy.com/launching-mailbag-1-how-to-do-game-research/</link>
		<comments>http://thegameprodigy.com/launching-mailbag-1-how-to-do-game-research/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 11:00:53 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Development Processes]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=279</guid>
		<description><![CDATA[
Photo: Joe Shlabotnik
Hello readers!  I wanted to take a moment to THANK all of you for making The Game Prodigy such a  success in only its first three months.  There have been over 3,000 unique visitors to the site and I&#8217;ve gotten great feedback from many of you fellow game developers, via comments on the [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Game Design So Good, Even Dad Would Use It</title>
		<link>http://thegameprodigy.com/game-design-so-good-even-dad-would-use-it/</link>
		<comments>http://thegameprodigy.com/game-design-so-good-even-dad-would-use-it/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 11:00:30 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Development Processes]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=148</guid>
		<description><![CDATA[
Photo: Eric M Martin
If my Dad is going to teach me anything, he could use some lessons in game design.
I drove up north to visit ol’ pop yesterday.  After grabbing a bite to eat he asked me, in classic father fashion, if I knew how to replace a bike tire.  Though a professional designer in [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>A Practical Definition of Innovation in Game Design</title>
		<link>http://thegameprodigy.com/a-practical-definition-of-innovation-in-game-design/</link>
		<comments>http://thegameprodigy.com/a-practical-definition-of-innovation-in-game-design/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 07:00:28 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Development Processes]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=84</guid>
		<description><![CDATA[In this guest post, game designer and blogger Daniel Cook shares one way of analyzing the different components of a game and proposes a method to help decision making during production.  This post originally appeared on his blog, Lost Garden.
Making a great game with limited resources is all about focus. There are a wide variety [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Post-It Note Design Docs</title>
		<link>http://thegameprodigy.com/post-it-note-design-docs/</link>
		<comments>http://thegameprodigy.com/post-it-note-design-docs/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 07:00:41 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Development Processes]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=54</guid>
		<description><![CDATA[In this guest post, game designer and blogger Daniel Cook shares some of his secrets of clever game design in a survival of the fittest-style method.  This post originally appeared on his blog, Lost Garden.
I happen to fall into the artist-designer skill set, so I often find myself trying to prototype ideas on teams rich [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Going Pro: Differences Between Indie/Student Development and Professional Game Development</title>
		<link>http://thegameprodigy.com/going-pro-differences-between-indiestudent-development-and-professional-game-development/</link>
		<comments>http://thegameprodigy.com/going-pro-differences-between-indiestudent-development-and-professional-game-development/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 11:00:34 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Development Processes]]></category>
		<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=45</guid>
		<description><![CDATA[Almost everyone who is in the game development industry came from the student game development or indie world.  Creating virtual worlds in their spare time, they dream of what it would be like to finally do for a living what they do in free time.  And after months or years of networking, resume submissions, and [...]]]></description>
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		<slash:comments>0</slash:comments>
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