Category Archives: Fighting Game Design

Game Design Profile: Slippery Slope (Part I)

[Editor: In this guest post from David Sirlin, he discusses a common design that shows up often in games called the slippery slope, and how it works.] If a game has slippery slope, it means that falling behind causes you to … Continue reading

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How Smart Designers Prep With Game Research

Game design can often be very fuzzy.  For one reason or another, it’s a discipline that almost everyone likes to talk about, has an opinion on, and has something to say.  Some of this discussion is useful, but much of … Continue reading

Posted in Design Tools, Fighting Game Design | 1 Comment

Mastery and the Essence of Fighting Design: Marvel vs. Capcom

To celebrate Marvel vs. Capcom 3 being released, I thought it would be a great time to look back at game designs behind the cult classic fighting title: Marvel Versus Capcom 2. Fighting games have a simple premise: attack the … Continue reading

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