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Category Archives: Flash Game Design
Roadblocks As Gameplay: Grow Series
The Grow series of games are a great illustration of how to extend your gameplay for a certain type of puzzle-solving player. They take what would have simply been a quick animation and add the experience of thinking, tinkering, and eventually … Continue reading
Posted in Flash Game Design, Puzzle Game Design
2 Comments
Lost in Translation: How To Translate a Classic RPG to Flash
The platform that a game is on dictates a lot more than many game designers realize. Epic Battle Fantasy III has been out for a while, but I thought it was worth analyzing because of the unusual venue it chose … Continue reading
Posted in Flash Game Design, RPG Design
Tagged Controls, Epic Battle Fantasy, Final Fantasy, Kongregate, UI
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