Category Archives: Flash Game Design

Roadblocks As Gameplay: Grow Series

The Grow series of games are a great illustration of how to extend your gameplay for a certain type of puzzle-solving player.  They take what would have simply been a quick animation and add the experience of thinking, tinkering, and eventually … Continue reading

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Lost in Translation: How To Translate a Classic RPG to Flash

The platform that a game is on dictates a lot more than many game designers realize.  Epic Battle Fantasy III has been out for a while, but I thought it was worth analyzing because of the unusual venue it chose … Continue reading

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