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Category Archives: Long Term Incentive
Don’t Let Your Players Be Wanderers
When players are enjoying your game, what is their goal, their Long Term Incentive? What is the thing that is making them continue to play in order to achieve? Is it to complete the level? Get all the pieces of … Continue reading
Posted in Long Term Incentive
Tagged achievements, megaman 9, sims 3, super mario bros.
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A Necessary Evil: Grinding in Games
“I hate World of Warcraft.” “What? Have you ever even played it?” “Yes.” “How far did you get?” “I got to about level 60.” “And you didn’t like it?” “No. I hated it.” I was amazed to find that a … Continue reading
Posted in Console Game Design, Game Design Canvas, Long Term Incentive
Tagged farmville, grind, world of warcraft
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Multiplying Your Game Length by Four Hundred
Great Dungeon in the Sky is a fun little indie game that made its rounds online a while back, “little” describing the size of the character on screen and not the depth of the game. If you haven’t played it, … Continue reading
The Game Design Canvas: Long Term Incentive
Photo: Hamed Saber What makes a person want to continue playing a game? What takes a game from a 30 second experience to a 30 hour experience? To answer this, we’ll have to start from the beginning: Why did the … Continue reading
