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	<title>The Game Prodigy - The Source for Game Design &#187; Long Term Incentive</title>
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		<title>Don’t Let Your Players Be Wanderers</title>
		<link>http://thegameprodigy.com/don%e2%80%99t-let-your-players-be-wanderers/</link>
		<comments>http://thegameprodigy.com/don%e2%80%99t-let-your-players-be-wanderers/#comments</comments>
		<pubDate>Fri, 03 Dec 2010 05:18:37 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Long Term Incentive]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[megaman 9]]></category>
		<category><![CDATA[sims 3]]></category>
		<category><![CDATA[super mario bros.]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=645</guid>
		<description><![CDATA[When players are enjoying your game, what is their goal, their Long Term Incentive?  What is the thing that is making them continue to play in order to achieve?  Is it to complete the level?  Get all the pieces of &#8230; <a href="http://thegameprodigy.com/don%e2%80%99t-let-your-players-be-wanderers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>A Necessary Evil: Grinding in Games</title>
		<link>http://thegameprodigy.com/a-necessary-evil-grinding-in-games/</link>
		<comments>http://thegameprodigy.com/a-necessary-evil-grinding-in-games/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 07:13:56 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Console Game Design]]></category>
		<category><![CDATA[Game Design Canvas]]></category>
		<category><![CDATA[Long Term Incentive]]></category>
		<category><![CDATA[farmville]]></category>
		<category><![CDATA[grind]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=269</guid>
		<description><![CDATA[&#8220;I hate World of Warcraft.&#8221; &#8220;What?  Have you ever even played it?&#8221; &#8220;Yes.&#8221; &#8220;How far did you get?&#8221; &#8220;I got to about level 60.&#8221; &#8220;And you didn&#8217;t like it?&#8221; &#8220;No.  I hated it.&#8221; I was amazed to find that a &#8230; <a href="http://thegameprodigy.com/a-necessary-evil-grinding-in-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Multiplying Your Game Length by Four Hundred</title>
		<link>http://thegameprodigy.com/multiplying-your-game-length-by-four-hundred/</link>
		<comments>http://thegameprodigy.com/multiplying-your-game-length-by-four-hundred/#comments</comments>
		<pubDate>Sun, 16 May 2010 13:35:48 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Indie Game Design]]></category>
		<category><![CDATA[Long Term Incentive]]></category>
		<category><![CDATA[achievements]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=419</guid>
		<description><![CDATA[Great Dungeon in the Sky is a fun little indie game that made its rounds online a while back, &#8220;little&#8221; describing the size of the character on screen and not the depth of the game.  If you haven&#8217;t played it, &#8230; <a href="http://thegameprodigy.com/multiplying-your-game-length-by-four-hundred/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>The Game Design Canvas: Long Term Incentive</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-long-term-incentive/</link>
		<comments>http://thegameprodigy.com/the-game-design-canvas-long-term-incentive/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 11:00:10 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Game Design Canvas]]></category>
		<category><![CDATA[Long Term Incentive]]></category>
		<category><![CDATA[long term incentive]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=255</guid>
		<description><![CDATA[Photo: Hamed Saber What makes a person want to continue playing a game?  What takes a game from a 30 second experience to a 30 hour experience? To answer this, we&#8217;ll have to start from the beginning: Why did the &#8230; <a href="http://thegameprodigy.com/the-game-design-canvas-long-term-incentive/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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