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	<title>The Game Prodigy &#187; Long Term Incentive</title>
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	<description>Intelligent Game and Career Development</description>
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		<title>A Necessary Evil: Grinding in Games</title>
		<link>http://thegameprodigy.com/a-necessary-evil-grinding-in-games/</link>
		<comments>http://thegameprodigy.com/a-necessary-evil-grinding-in-games/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 07:13:56 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Game Design Canvas]]></category>
		<category><![CDATA[Long Term Incentive]]></category>
		<category><![CDATA[farmville]]></category>
		<category><![CDATA[grind]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=269</guid>
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&#8220;I hate World of Warcraft.&#8221;
&#8220;What?  Have you ever even played it?&#8221;
&#8220;Yes.&#8221;
&#8220;How far did you get?&#8221;
&#8220;I got to about level 60.&#8221;
&#8220;And you didn&#8217;t like it?&#8221;
&#8220;No.  I hated it.&#8221;
I was amazed to find that a friend of mine had put in weeks of time into Blizzard&#8217;s World of Warcraft, and yet he felt like he didn&#8217;t have [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Multiplying Your Game Length by Four Hundred</title>
		<link>http://thegameprodigy.com/multiplying-your-game-length-by-four-hundred/</link>
		<comments>http://thegameprodigy.com/multiplying-your-game-length-by-four-hundred/#comments</comments>
		<pubDate>Sun, 16 May 2010 13:35:48 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Indie Game Development]]></category>
		<category><![CDATA[Long Term Incentive]]></category>
		<category><![CDATA[achievements]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=419</guid>
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Great Dungeon in the Sky is a fun little indie game that made its rounds online a while back, &#8220;little&#8221; describing the size of the character on screen and not the depth of the game.  If you haven&#8217;t played it, it&#8217;s a simple action sidescroller with an expansive world to explore and conquer in rapid [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>The Game Design Canvas: Long Term Incentive</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-long-term-incentive/</link>
		<comments>http://thegameprodigy.com/the-game-design-canvas-long-term-incentive/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 11:00:10 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Game Design Canvas]]></category>
		<category><![CDATA[Long Term Incentive]]></category>
		<category><![CDATA[long term incentive]]></category>

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Photo: Hamed Saber
What makes a person want to continue playing a game?  What takes a game from a 30 second experience to a 30 hour experience?
To answer this, we&#8217;ll have to start from the beginning: Why did the player begin playing the game in the first place?  Fun and enjoyment are the most obvious answers. [...]]]></description>
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		<slash:comments>8</slash:comments>
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