Why a Game Designer Outgrew Video Games
Posted by Brice on March 13, 2010

Image: sean dreilinger
[This article is from my original blog at BriceMorrison.com. Looking back over it, the content seemed to be something TGP readers would be interested in as well. I'm still alive, I promise, and the book is coming along great! Enjoy!]
My mother was never interested in games when I was little. Looking up from her newspaper, she would give a soft smile as she saw my brother and I engrossed in Super Mario Brothers before slipping back into her reading. “Mom!” we called. “Come play Mario with us!” We happily tossed her the controller, only to grimace as we watched her plummet poor Mario off a cliff accidentally. “I don’t like these games. You boys have a good time,” she would say, handing the controller back to us. With a sigh, my brother and I would take back the controls and continue on.
Try as she might, my mother could never get the hang of moving that “tiny man”, as she called him, around the screen. To her, games were toys; children’s play things, a skill not worth investing time in. Games provided no lessons, no useful knowledge, no reward that interested her. They were fine for us, but to her, an intelligent adult, they were a waste of time.
Only entertainment
It was only a few years later when I myself began to share my mother’s point of view. I was disappointed to find that as I matured, I was leaving games behind. While my interests in other media grew substantially more adult, from Nickelodeon to CNN, from Dr. Seuss to George Orwell, games did not seem to have a more intelligent counterpart for me to move to. As I entered college, I became less interested in mindless entertainment and more interested in encountering new ideas. I didn’t want to kill time; I wanted to take advantage of it. I wanted to challenge myself with profound concepts, to learn of new paradigms, processes, and possibilities. WAIT! There is more to read… read on »