<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Game Prodigy &#187; Movies and Film</title>
	<atom:link href="http://thegameprodigy.com/category/movies-and-film/feed/" rel="self" type="application/rss+xml" />
	<link>http://thegameprodigy.com</link>
	<description>Intelligent Game and Career Development</description>
	<lastBuildDate>Tue, 27 Jul 2010 06:14:00 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Why a Game Designer Outgrew Video Games</title>
		<link>http://thegameprodigy.com/why-a-game-designer-outgrew-video-games/</link>
		<comments>http://thegameprodigy.com/why-a-game-designer-outgrew-video-games/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 08:13:01 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Games and Real Life]]></category>
		<category><![CDATA[Movies and Film]]></category>
		<category><![CDATA[random thoughts]]></category>
		<category><![CDATA[serious games]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=403</guid>
		<description><![CDATA[
Image: sean dreilinger
[This article is from my original blog at BriceMorrison.com.  Looking back over it, the content seemed to be something TGP readers would be interested in as well.  I'm still alive, I promise, and the book is coming along great!  Enjoy!]
My mother was never interested in games when I was little. Looking up from [...]]]></description>
		<wfw:commentRss>http://thegameprodigy.com/why-a-game-designer-outgrew-video-games/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>What Game Designers can learn from &#8220;Avatar&#8221;</title>
		<link>http://thegameprodigy.com/what-game-designers-can-learn-from-avatar/</link>
		<comments>http://thegameprodigy.com/what-game-designers-can-learn-from-avatar/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 08:14:54 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Aesthetic Layout]]></category>
		<category><![CDATA[Movies and Film]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=344</guid>
		<description><![CDATA[
Avatar recently became the second highest grossing film of all time, bested only by James Cameron&#8217;s previous blockbuster, Titanic.  I was skeptical at first when I saw the trailer, but the box office numbers pushed me over the edge and finally got me in the theater seats, and I was certainly not disappointed.
A film this [...]]]></description>
		<wfw:commentRss>http://thegameprodigy.com/what-game-designers-can-learn-from-avatar/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
	</channel>
</rss>
