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Category Archives: Storytelling
Storytelling in Games is Useless. Right?
This game analysis was suggested by TGP reader Liordino. If you have a game you’d like analyzed, submit it along with your name and website (if you have one), and what you think readers could learn from it! Point and … Continue reading
Epic Game Design: How the Incomparable Final Fantasy is Built
I’ve recently been playing through a classic RPG, Final Fantasy VI (Final Fantasy III when it came out in the U.S. for the Super Nintendo). Some readers may remember this game fondly from their childhood, while others may have never … Continue reading
Posted in Classic Game Design, RPG Design, Storytelling
Tagged Final Fantasy, Gameplay Clusters, Gameplay Hooks
4 Comments
Polish: Turning Onetime Players Into Diehard Fans
How can a game feel like it was made by the developers “out of love”? How can a game seem like the developers implemented everything that they thought would be fun and interesting, lacking nothing? How can a game feel … Continue reading
Posted in Aesthetic Layout, Indie Game Design, Storytelling
Tagged Flash Games, Portal, story, Valve
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Redeemed: A Design Analysis of Heavy Rain
I could hear the man yelling at the cashier. I have to do something, I thought to myself. I quietly started walking towards the grocery aisle behind the gunman and began to approach. Maybe I could tackle him or something. … Continue reading
Posted in Mechanics, Storytelling
Tagged heavy rain, indigo prophecy, interactive fiction, ps3, quantic dream
1 Comment
To Be or Not to Be: Ingredients for Meaningful Choice in Games
Valkyria Chronicles is a game that embodies well designed choice. Choice is often necessary for the deeper emotions of life. Choice are how people express themselves, design their lives, and make mistakes. It is through choices that we build our … Continue reading
Gameplay is King: Story is Distant Second
I only recently got around to playing 2009′s most critically acclaimed game title: Uncharted 2 for the PS3. Personally as a player, this isn’t exactly my kind of game; I’m not a huge shooter fan and, like Avatar, the story … Continue reading
