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Saturday, July 31, 2010

The Potential of Game Design

Posted by Brice on March 1, 2010

In case any of you haven’t seen it, Jesse Schell of Carnegie Mellon gave a great talk at the DICE game development conference.  He discusses a lot of the psychological tricks that many cutting edge designs use to monetize their games (Punishment and Reward Systems and Base Mechanics).  Very worthwhile for anyone interested in learning about what lots of designers in the industry are thinking about now.

Check it out here

Game Design Tutorial: Make Them Laugh, Make Them Cry

Posted by Brice on November 2, 2009

In this game design tutorial, we discuss how you can enrich your game by using story. By using character and plot development techniques, you can lengthen your game as well as give it that extra intrigue.

Game Design Tutorials: From Seconds to Hours of Gameplay

Posted by Brice on October 26, 2009

In this 5-minute Game Design Tutorial, we’re going to talk about how you can design your independent game title from the ground up, building on top of a simple game mechanic.  When done correctly, this can take your game from being a fun couple of seconds to a fun couple of  hours.

Have something you’d like to learn more about?  Leave a comment below, and be sure to check back next week for more Game Design Tutorials.