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	<title>The Game Prodigy - The Source for Game Design</title>
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	<link>http://thegameprodigy.com</link>
	<description>The Source for Game Design</description>
	<lastBuildDate>Mon, 19 Sep 2011 22:51:03 +0000</lastBuildDate>
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		<title>Online Utilities Using Game Design to Aid Adherence</title>
		<link>http://thegameprodigy.com/online-utilities-using-game-design-to-aid-adherence/</link>
		<comments>http://thegameprodigy.com/online-utilities-using-game-design-to-aid-adherence/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 22:51:03 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=875</guid>
		<description><![CDATA[Facebook copying farmville todolists Take pic of farmvlle too]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>So long for now!</title>
		<link>http://thegameprodigy.com/so-long-for-now/</link>
		<comments>http://thegameprodigy.com/so-long-for-now/#comments</comments>
		<pubDate>Fri, 04 Mar 2011 18:05:20 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=1250</guid>
		<description><![CDATA[Hello everyone, I&#8217;m writing this post to let everyone know that The Game Prodigy will no longer be updated on a regular basis.  I know that this will be very sad for many of you, however for personal reasons, I &#8230; <a href="http://thegameprodigy.com/so-long-for-now/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://thegameprodigy.com/so-long-for-now/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Game Design Profile: Perpetual Comeback (Part II)</title>
		<link>http://thegameprodigy.com/game-design-profile-perpetual-comeback-part-ii/</link>
		<comments>http://thegameprodigy.com/game-design-profile-perpetual-comeback-part-ii/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 10:00:28 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Action Game Design]]></category>
		<category><![CDATA[Puzzle Game Design]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=1240</guid>
		<description><![CDATA[[Editor: In this guest post from David Sirlin, he discusses the sister design to a slippery slope, the perpetual comeback, and how it works.] The opposite of slippery slope, I call perpetual comeback. That’s just a more descriptive term for negative &#8230; <a href="http://thegameprodigy.com/game-design-profile-perpetual-comeback-part-ii/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://thegameprodigy.com/game-design-profile-perpetual-comeback-part-ii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>League of Legends, Minecraft Educate Through Learning Centers</title>
		<link>http://thegameprodigy.com/league-of-legends-minecraft-educate-through-learning-centers/</link>
		<comments>http://thegameprodigy.com/league-of-legends-minecraft-educate-through-learning-centers/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 10:00:08 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=1233</guid>
		<description><![CDATA[While the past few years has seen the introduction of a lot of simpler forms of play such as the Wii, Facebook games, and mobile titles, there are also many more complex games on the market.  Some games like Angry &#8230; <a href="http://thegameprodigy.com/league-of-legends-minecraft-educate-through-learning-centers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://thegameprodigy.com/league-of-legends-minecraft-educate-through-learning-centers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Design Profile: Slippery Slope (Part I)</title>
		<link>http://thegameprodigy.com/game-design-profile-slippery-slope-part-i/</link>
		<comments>http://thegameprodigy.com/game-design-profile-slippery-slope-part-i/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 07:32:21 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Fighting Game Design]]></category>
		<category><![CDATA[Bushido Blade]]></category>
		<category><![CDATA[MvC]]></category>
		<category><![CDATA[Slippery Slope]]></category>
		<category><![CDATA[Street Fighter]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=1230</guid>
		<description><![CDATA[[Editor: In this guest post from David Sirlin, he discusses a common design that shows up often in games called the slippery slope, and how it works.] If a game has slippery slope, it means that falling behind causes you to &#8230; <a href="http://thegameprodigy.com/game-design-profile-slippery-slope-part-i/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://thegameprodigy.com/game-design-profile-slippery-slope-part-i/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Game Designs that Failed&#8230;Then Hit the Big Time</title>
		<link>http://thegameprodigy.com/game-designs-that-failed-then-hit-the-big-time/</link>
		<comments>http://thegameprodigy.com/game-designs-that-failed-then-hit-the-big-time/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 10:00:04 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Indie Game Design]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Social Game Design]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[farmville]]></category>
		<category><![CDATA[Madden NFL]]></category>
		<category><![CDATA[minecraft]]></category>
		<category><![CDATA[zynga]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=1176</guid>
		<description><![CDATA[Sometimes all a design needs is a little pick me up. There are many times in life when it seems like there&#8217;s no hope, when you&#8217;ve tried all the options, when you&#8217;re just spent, and you just give up.  Your &#8230; <a href="http://thegameprodigy.com/game-designs-that-failed-then-hit-the-big-time/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How Structured Exploration Turned &#8220;Zelda&#8221; Into a Worldwide Icon</title>
		<link>http://thegameprodigy.com/how-structured-exploration-turned-zelda-into-a-timeless-icon/</link>
		<comments>http://thegameprodigy.com/how-structured-exploration-turned-zelda-into-a-timeless-icon/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 06:03:33 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Classic Game Design]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Legend of Zelda]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=1173</guid>
		<description><![CDATA[This week is the 25th Anniversary of The Legend of Zelda, one of video games&#8217; most beloved franchises. From the NES to the Wii, Game Boy to the 3DS, Link&#8217;s adventures have taken him across dozens of titles and almost &#8230; <a href="http://thegameprodigy.com/how-structured-exploration-turned-zelda-into-a-timeless-icon/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://thegameprodigy.com/how-structured-exploration-turned-zelda-into-a-timeless-icon/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Thanks for the Feedback, Changes Coming Soon!</title>
		<link>http://thegameprodigy.com/thanks-for-the-feedback-changes-coming-soon/</link>
		<comments>http://thegameprodigy.com/thanks-for-the-feedback-changes-coming-soon/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 10:00:51 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=1166</guid>
		<description><![CDATA[A ton of people filled out the survey posted last week where I asked for feedback for the site.  Thank you so much to everyone who took the time to share their thoughts! There were a few great nuggets of &#8230; <a href="http://thegameprodigy.com/thanks-for-the-feedback-changes-coming-soon/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How IBM&#8217;s Watson May Be Game Design&#8217;s Holy Grail</title>
		<link>http://thegameprodigy.com/how-ibms-watson-may-be-game-designs-holy-grail/</link>
		<comments>http://thegameprodigy.com/how-ibms-watson-may-be-game-designs-holy-grail/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 10:00:12 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Game Design Frontiers]]></category>
		<category><![CDATA[Sandbox Game Design]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=1138</guid>
		<description><![CDATA[If you hadn&#8217;t heard, IBM&#8217;s Watson, a machine-learning computer system, recently competed on the classic trivia television show, Jeopardy!.  Using sophisticated machine learning, 4 years of research from the U.S.&#8217;s top computer scientists, and 15 terrabytes of RAM, Watson blew &#8230; <a href="http://thegameprodigy.com/how-ibms-watson-may-be-game-designs-holy-grail/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://thegameprodigy.com/how-ibms-watson-may-be-game-designs-holy-grail/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Designer Interview: Jeroen Stout of IGF Nominee &#8220;Dinner Date&#8221;</title>
		<link>http://thegameprodigy.com/designer-interview-jeroen-stout-of-igf-nominee-dinner-date/</link>
		<comments>http://thegameprodigy.com/designer-interview-jeroen-stout-of-igf-nominee-dinner-date/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 10:00:21 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Designer Interviews]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=1152</guid>
		<description><![CDATA[[Editor's Note: The following is a design-focused interview with Jeroen Stout of the fascinating Independent Games Festival Nominee "Dinner Date".  If you haven't heard of the game, be sure to check out the Youtube video above for a primer.] The &#8230; <a href="http://thegameprodigy.com/designer-interview-jeroen-stout-of-igf-nominee-dinner-date/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://thegameprodigy.com/designer-interview-jeroen-stout-of-igf-nominee-dinner-date/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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