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	<title>The Game Prodigy</title>
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	<link>http://thegameprodigy.com</link>
	<description>Intelligent Game and Career Development</description>
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		<title>The Potential of Game Design</title>
		<link>http://thegameprodigy.com/the-potential-of-game-design/</link>
		<comments>http://thegameprodigy.com/the-potential-of-game-design/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 07:54:01 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Base Mechanics]]></category>
		<category><![CDATA[Punishment and Reward systems]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=399</guid>
		<description><![CDATA[




In case any of you haven&#8217;t seen it, Jesse Schell of Carnegie Mellon gave a great talk at the DICE game development conference.  He discusses a lot of the psychological tricks that many cutting edge designs use to monetize their games (Punishment and Reward Systems and Base Mechanics).  Very worthwhile for anyone interested in learning [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>How Megaman 9 Resembles&#8230;Real Life?</title>
		<link>http://thegameprodigy.com/how-megaman-9-resembles-real-life/</link>
		<comments>http://thegameprodigy.com/how-megaman-9-resembles-real-life/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 07:25:47 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Classic Games]]></category>
		<category><![CDATA[Games and Real Life]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=395</guid>
		<description><![CDATA[
[Many of you haven't had a chance to see this.  I've been hard at work on my new book for students, and so for this week I'm reproducing an article of mine that ran on Gamasutra a while back.  Enjoy!]
Thmagic of the title therefore is not what is new and fresh, but rather a walk [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>To Be or Not to Be: Ingredients for Meaningful Choice in Games</title>
		<link>http://thegameprodigy.com/to-be-or-not-to-be-ingredients-for-meaningful-choice-in-games/</link>
		<comments>http://thegameprodigy.com/to-be-or-not-to-be-ingredients-for-meaningful-choice-in-games/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 06:46:28 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Punishment and Reward systems]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[fire emblem]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[valkyria chronicles]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=374</guid>
		<description><![CDATA[
Valkyria Chronicles is a game that embodies well designed choice.
Choice is often necessary for the deeper emotions of life.  Choice are how people express themselves, design their lives, and make mistakes.  It is through choices that we build our pasts and shape our present.  Choices make life feel alive and real.
Choices can also appear in [...]]]></description>
		<wfw:commentRss>http://thegameprodigy.com/to-be-or-not-to-be-ingredients-for-meaningful-choice-in-games/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Player&#8217;s Guide Giveaway!</title>
		<link>http://thegameprodigy.com/the-players-guide-giveaway/</link>
		<comments>http://thegameprodigy.com/the-players-guide-giveaway/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 01:07:23 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=369</guid>
		<description><![CDATA[
Hello TGP readers!  Based on the success of the Break Into Games e-book, we&#8217;re working on a new and more in-depth product for students interested in becoming professional game developers.  But I want this product to be as incredible as possible, and so I&#8217;m conducting a quick 2-minute survey to get your feedback and thoughts.
In [...]]]></description>
		<wfw:commentRss>http://thegameprodigy.com/the-players-guide-giveaway/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gameplay is King: Story is Distant Second</title>
		<link>http://thegameprodigy.com/gameplay-is-king-story-is-distant-second/</link>
		<comments>http://thegameprodigy.com/gameplay-is-king-story-is-distant-second/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 08:48:20 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[uncharted 2]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=353</guid>
		<description><![CDATA[
I only recently got around to playing 2009&#8217;s  most critically acclaimed game title: Uncharted 2 for the PS3.  Personally as a player, this isn&#8217;t exactly my kind of game; I&#8217;m not a huge shooter fan and, like Avatar, the story and premise seemed a bit simple.  However, as a game designer, I can&#8217;t excuse myself [...]]]></description>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>What Game Designers can learn from &#8220;Avatar&#8221;</title>
		<link>http://thegameprodigy.com/what-game-designers-can-learn-from-avatar/</link>
		<comments>http://thegameprodigy.com/what-game-designers-can-learn-from-avatar/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 08:14:54 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Aesthetic Layout]]></category>
		<category><![CDATA[Movies and Film]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=344</guid>
		<description><![CDATA[
Avatar recently became the second highest grossing film of all time, bested only by James Cameron&#8217;s previous blockbuster, Titanic.  I was skeptical at first when I saw the trailer, but the box office numbers pushed me over the edge and finally got me in the theater seats, and I was certainly not disappointed.
A film this [...]]]></description>
		<wfw:commentRss>http://thegameprodigy.com/what-game-designers-can-learn-from-avatar/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Thanks to All My Customers!</title>
		<link>http://thegameprodigy.com/thanks-to-all-my-customers/</link>
		<comments>http://thegameprodigy.com/thanks-to-all-my-customers/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 08:01:50 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=332</guid>
		<description><![CDATA[The four-day book deal is now over, and I just wanted to say thank you to everyone who purchased a copy of Break Into Games!  It&#8217;s great to know that people think the information on this site is valuable; you make it all possible.
For those who were late to the party, the book is still [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Today is the Last Day for Book Deal!</title>
		<link>http://thegameprodigy.com/today-is-the-last-day-for-book-deal/</link>
		<comments>http://thegameprodigy.com/today-is-the-last-day-for-book-deal/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 11:00:59 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Store]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=328</guid>
		<description><![CDATA[Just a heads up that the Break Into Games book deal only lasts until tonight (Thursday, Jan. 14) at 11:59pm PST &#8212; 21 hours from this post.  If you want to get a job in the game industry, don&#8217;t miss out on this 20% discount and a free copy of The Player&#8217;s Guide (normally $11) along [...]]]></description>
		<wfw:commentRss>http://thegameprodigy.com/today-is-the-last-day-for-book-deal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why No One Plays Their Wii Anymore: A Design Analysis</title>
		<link>http://thegameprodigy.com/why-no-one-plays-their-wii-anymore-a-design-analysis/</link>
		<comments>http://thegameprodigy.com/why-no-one-plays-their-wii-anymore-a-design-analysis/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 17:47:59 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Base Mechanics]]></category>
		<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=321</guid>
		<description><![CDATA[
Photo: BrittneyBush
I still remember back in 2005 when the Wii was announced at E3, and the entire games industry just gasped.  “What IS that?”  It just didn’t make any sense at all.  The words were coming out of their mouths and the demos were on the screen, but it just sounded like complete madness.  A [...]]]></description>
		<wfw:commentRss>http://thegameprodigy.com/why-no-one-plays-their-wii-anymore-a-design-analysis/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Break Into Games 4-Day Book Deal</title>
		<link>http://thegameprodigy.com/break-into-games-book-released/</link>
		<comments>http://thegameprodigy.com/break-into-games-book-released/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 11:00:34 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Store]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=309</guid>
		<description><![CDATA[I&#8217;ve given lectures on game development and getting into the games industry at libraries, college, and universities in the U.S. and abroad.  Many students ask me what they can do to get into a video game career, and I always tell them the same points that have worked for me and many of my peers [...]]]></description>
		<wfw:commentRss>http://thegameprodigy.com/break-into-games-book-released/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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