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	<title>Comments on: Game Design Tutorials: From Seconds to Hours of Gameplay</title>
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	<description>The Source for Game Design</description>
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		<title>By: Design Lessons from Super Mario Bros. 3 - Part II &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/game-design-lessons-from-seconds-to-hours-of-gameplay/comment-page-1/#comment-1170</link>
		<dc:creator>Design Lessons from Super Mario Bros. 3 - Part II &#124; The Game Prodigy</dc:creator>
		<pubDate>Tue, 25 Jan 2011 06:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=63#comment-1170</guid>
		<description>[...] Podoboos and Roto-Discs are first introduced in spaces where it’s easy to avoid them. Once the player gets used to their functionality, the difficulty is ramped up: multiple Podoboos emerge from lava (with different timing), while Roto-Discs occupy platforms that Mario must jump on in order to proceed through the level. [Note from Brice: This is a great example of using mechanics introduced earlier to new, more complex ways to extend gameplay.] [...]</description>
		<content:encoded><![CDATA[<p>[...] Podoboos and Roto-Discs are first introduced in spaces where it’s easy to avoid them. Once the player gets used to their functionality, the difficulty is ramped up: multiple Podoboos emerge from lava (with different timing), while Roto-Discs occupy platforms that Mario must jump on in order to proceed through the level. [Note from Brice: This is a great example of using mechanics introduced earlier to new, more complex ways to extend gameplay.] [...]</p>
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		<title>By: Indie Game Development: Getting the Most Out of Your Dev Time &#124;&#160;Digital Tools</title>
		<link>http://thegameprodigy.com/game-design-lessons-from-seconds-to-hours-of-gameplay/comment-page-1/#comment-762</link>
		<dc:creator>Indie Game Development: Getting the Most Out of Your Dev Time &#124;&#160;Digital Tools</dc:creator>
		<pubDate>Wed, 15 Dec 2010 18:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=63#comment-762</guid>
		<description>[...] the player is being presented with new ideas at each turn.In a previous video on The Game Prodigy (From Seconds to Hours of Gameplay (shown above)), we discussed ways that players can extend the life of their game time-wise, without [...]</description>
		<content:encoded><![CDATA[<p>[...] the player is being presented with new ideas at each turn.In a previous video on The Game Prodigy (From Seconds to Hours of Gameplay (shown above)), we discussed ways that players can extend the life of their game time-wise, without [...]</p>
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		<title>By: Bang for Your Buck: Getting the Most Out of Your Dev Time &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/game-design-lessons-from-seconds-to-hours-of-gameplay/comment-page-1/#comment-645</link>
		<dc:creator>Bang for Your Buck: Getting the Most Out of Your Dev Time &#124; The Game Prodigy</dc:creator>
		<pubDate>Tue, 02 Nov 2010 08:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=63#comment-645</guid>
		<description>[...] a previous video here on The Game Prodigy (From Seconds to Hours of Gameplay), we discussed ways that players can extend the life of their game time-wise, without watering down [...]</description>
		<content:encoded><![CDATA[<p>[...] a previous video here on The Game Prodigy (From Seconds to Hours of Gameplay), we discussed ways that players can extend the life of their game time-wise, without watering down [...]</p>
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		<title>By: A Necessary Evil: Grinding in Games &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/game-design-lessons-from-seconds-to-hours-of-gameplay/comment-page-1/#comment-504</link>
		<dc:creator>A Necessary Evil: Grinding in Games &#124; The Game Prodigy</dc:creator>
		<pubDate>Mon, 14 Jun 2010 07:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=63#comment-504</guid>
		<description>[...] exists for a reason.  The length of a game can be increased to an incredible degree by simply layering on higher systems to get the player to repeat the same performance.  When [...]</description>
		<content:encoded><![CDATA[<p>[...] exists for a reason.  The length of a game can be increased to an incredible degree by simply layering on higher systems to get the player to repeat the same performance.  When [...]</p>
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		<title>By: Multiplying Your Game Length by Four Hundred &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/game-design-lessons-from-seconds-to-hours-of-gameplay/comment-page-1/#comment-463</link>
		<dc:creator>Multiplying Your Game Length by Four Hundred &#124; The Game Prodigy</dc:creator>
		<pubDate>Sun, 16 May 2010 13:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=63#comment-463</guid>
		<description>[...] Great Dungeon in the Sky is a fun little indie game that made its rounds online a while back, &#8220;little&#8221; describing the size of the character on screen and not the depth of the game.  If you haven&#8217;t played it, it&#8217;s a simple action sidescroller with an expansive world to explore and conquer in rapid fashion.  But in addition to being an enjoyable indie title, Great Dungeon in the Sky stands out as a stellar example of one of the most important lessons in game design: how to cheaply extend game length. [...]</description>
		<content:encoded><![CDATA[<p>[...] Great Dungeon in the Sky is a fun little indie game that made its rounds online a while back, &#8220;little&#8221; describing the size of the character on screen and not the depth of the game.  If you haven&#8217;t played it, it&#8217;s a simple action sidescroller with an expansive world to explore and conquer in rapid fashion.  But in addition to being an enjoyable indie title, Great Dungeon in the Sky stands out as a stellar example of one of the most important lessons in game design: how to cheaply extend game length. [...]</p>
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		<title>By: Paul - Dreamesa.com</title>
		<link>http://thegameprodigy.com/game-design-lessons-from-seconds-to-hours-of-gameplay/comment-page-1/#comment-458</link>
		<dc:creator>Paul - Dreamesa.com</dc:creator>
		<pubDate>Thu, 29 Apr 2010 12:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=63#comment-458</guid>
		<description>Thanks for this great video, it really helps to use this method to expand your gameplay; helps visualise the structure of your game actions and goals.

More videos Please!!

Paul.</description>
		<content:encoded><![CDATA[<p>Thanks for this great video, it really helps to use this method to expand your gameplay; helps visualise the structure of your game actions and goals.</p>
<p>More videos Please!!</p>
<p>Paul.</p>
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