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Saturday, July 31, 2010

Game Design Tutorial: Making Your Game by Breaking Your Game

In this game design tutorial, we discuss how you can use playtesting to find out what’s broken in your game and fix it — long before real players ever get a crack at it. Playtesting is one of the most important tools available to a game developer; ignore at your own risk!

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Comments

2 Responses to “Game Design Tutorial: Making Your Game by Breaking Your Game”
  1. Kranf says:

    really interesting

    thanks !

  2. Mike Smith says:

    Dude! Best presentation on play testing I’ve seen! Simple and to the point.

    The industry still doesn’t focus on this enough.

    Play testing has totally changed my games and made them much better than they would have otherwise been.

    Thanks!

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