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	<title>Comments on: Raising the Bar: Avoiding a Failed Sequel to Your Game</title>
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	<link>http://thegameprodigy.com/raising-the-bar-avoiding-a-failed-sequel-to-your-game/</link>
	<description>The Source for Game Design</description>
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		<title>By: Faust</title>
		<link>http://thegameprodigy.com/raising-the-bar-avoiding-a-failed-sequel-to-your-game/comment-page-1/#comment-1368</link>
		<dc:creator>Faust</dc:creator>
		<pubDate>Sun, 13 Feb 2011 05:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=423#comment-1368</guid>
		<description>Hey! Newcomer here.

How do new technologies fit into this equation? Super Metroid was a breathtaking improvement, but I think it&#039;s not a fair comparison, because Metroid and Metroid 2 were games for vastly inferior devices.

Should a developer consider the posibility of waiting until the next generation of technology is available to release a sequel? Is it a smart move?</description>
		<content:encoded><![CDATA[<p>Hey! Newcomer here.</p>
<p>How do new technologies fit into this equation? Super Metroid was a breathtaking improvement, but I think it&#8217;s not a fair comparison, because Metroid and Metroid 2 were games for vastly inferior devices.</p>
<p>Should a developer consider the posibility of waiting until the next generation of technology is available to release a sequel? Is it a smart move?</p>
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		<title>By: Brice</title>
		<link>http://thegameprodigy.com/raising-the-bar-avoiding-a-failed-sequel-to-your-game/comment-page-1/#comment-509</link>
		<dc:creator>Brice</dc:creator>
		<pubDate>Mon, 14 Jun 2010 16:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=423#comment-509</guid>
		<description>Halo and ME2 were also great examples of franchises that had strong sequels.  Keeping it up over and over again is difficult.

Thanks for the comments!</description>
		<content:encoded><![CDATA[<p>Halo and ME2 were also great examples of franchises that had strong sequels.  Keeping it up over and over again is difficult.</p>
<p>Thanks for the comments!</p>
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		<title>By: Phil</title>
		<link>http://thegameprodigy.com/raising-the-bar-avoiding-a-failed-sequel-to-your-game/comment-page-1/#comment-477</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Mon, 31 May 2010 13:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=423#comment-477</guid>
		<description>I thought that Mass Effect 2 was a brilliant sequel. It burried those half-implemented role-playing mechanics and made it more into a shooter with lesser but more focused RPG elements.</description>
		<content:encoded><![CDATA[<p>I thought that Mass Effect 2 was a brilliant sequel. It burried those half-implemented role-playing mechanics and made it more into a shooter with lesser but more focused RPG elements.</p>
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		<title>By: Mikael Segedi</title>
		<link>http://thegameprodigy.com/raising-the-bar-avoiding-a-failed-sequel-to-your-game/comment-page-1/#comment-474</link>
		<dc:creator>Mikael Segedi</dc:creator>
		<pubDate>Fri, 28 May 2010 08:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=423#comment-474</guid>
		<description>Halo 2 was great! It was a total upgrade from the previous game. The same didn&#039;t go for Halo 3. Halo 3 felt more like a patch with added levels.</description>
		<content:encoded><![CDATA[<p>Halo 2 was great! It was a total upgrade from the previous game. The same didn&#8217;t go for Halo 3. Halo 3 felt more like a patch with added levels.</p>
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