Tag Archives: achievements

Don’t Let Your Players Be Wanderers

When players are enjoying your game, what is their goal, their Long Term Incentive?  What is the thing that is making them continue to play in order to achieve?  Is it to complete the level?  Get all the pieces of … Continue reading

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Multiplying Your Game Length by Four Hundred

Great Dungeon in the Sky is a fun little indie game that made its rounds online a while back, “little” describing the size of the character on screen and not the depth of the game.  If you haven’t played it, … Continue reading

Posted in Indie Game Design, Long Term Incentive | Tagged | 5 Comments