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	<title>The Game Prodigy - The Source for Game Design &#187; achievements</title>
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		<title>Don’t Let Your Players Be Wanderers</title>
		<link>http://thegameprodigy.com/don%e2%80%99t-let-your-players-be-wanderers/</link>
		<comments>http://thegameprodigy.com/don%e2%80%99t-let-your-players-be-wanderers/#comments</comments>
		<pubDate>Fri, 03 Dec 2010 05:18:37 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Long Term Incentive]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[megaman 9]]></category>
		<category><![CDATA[sims 3]]></category>
		<category><![CDATA[super mario bros.]]></category>

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		<description><![CDATA[When players are enjoying your game, what is their goal, their Long Term Incentive?  What is the thing that is making them continue to play in order to achieve?  Is it to complete the level?  Get all the pieces of &#8230; <a href="http://thegameprodigy.com/don%e2%80%99t-let-your-players-be-wanderers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Multiplying Your Game Length by Four Hundred</title>
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		<comments>http://thegameprodigy.com/multiplying-your-game-length-by-four-hundred/#comments</comments>
		<pubDate>Sun, 16 May 2010 13:35:48 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Indie Game Design]]></category>
		<category><![CDATA[Long Term Incentive]]></category>
		<category><![CDATA[achievements]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=419</guid>
		<description><![CDATA[Great Dungeon in the Sky is a fun little indie game that made its rounds online a while back, &#8220;little&#8221; describing the size of the character on screen and not the depth of the game.  If you haven&#8217;t played it, &#8230; <a href="http://thegameprodigy.com/multiplying-your-game-length-by-four-hundred/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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