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	<title>The Game Prodigy - The Source for Game Design &#187; canabalt</title>
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		<title>Game Design IGF Nominee &#8220;Faraway&#8221; Shows Simpler is Better</title>
		<link>http://thegameprodigy.com/game-design-igf-nominee-faraway-shows-simpler-is-better/</link>
		<comments>http://thegameprodigy.com/game-design-igf-nominee-faraway-shows-simpler-is-better/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 07:04:51 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Controls and UI Design]]></category>
		<category><![CDATA[Indie Game Design]]></category>
		<category><![CDATA[canabalt]]></category>
		<category><![CDATA[Faraway]]></category>
		<category><![CDATA[IGF]]></category>
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		<description><![CDATA[Albert Einstein is famously quoted as saying that &#8220;Make things as simple as possible, but no simpler.&#8221;  While game and software industries were decades away by the time Einstein passed away, his words still ring true with today&#8217;s game titles. &#8230; <a href="http://thegameprodigy.com/game-design-igf-nominee-faraway-shows-simpler-is-better/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Canabalt: Taking a Base Mechanic to the Limit!</title>
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		<comments>http://thegameprodigy.com/canabalt-taking-a-base-mechanic-to-the-limit/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 03:12:57 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Indie Game Design]]></category>
		<category><![CDATA[Mechanics]]></category>
		<category><![CDATA[canabalt]]></category>

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		<description><![CDATA[Run for your life!  That&#8217;s the Core Experience delivered by Adam Atomic and Danny B&#8217;s hit browser game, Canabalt.  Created for the Experimental Gameplay Project, Canabalt was designed to use only one button.  That&#8217;s right, only one button.  Our intrepid &#8230; <a href="http://thegameprodigy.com/canabalt-taking-a-base-mechanic-to-the-limit/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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