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Tag Archives: Final Fantasy
Lost in Translation: How To Translate a Classic RPG to Flash
The platform that a game is on dictates a lot more than many game designers realize. Epic Battle Fantasy III has been out for a while, but I thought it was worth analyzing because of the unusual venue it chose … Continue reading
Posted in Flash Game Design, RPG Design
Tagged Controls, Epic Battle Fantasy, Final Fantasy, Kongregate, UI
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Making Mind Blowing Puzzles in Your Game
Photo by INTVGene Puzzles in games are the spice of life. Not only Tetris puzzles but also Zelda puzzles, they can be sprinkled into games as fun distractions, or entire titles can be built around them. Mini-game style puzzles give players … Continue reading
Posted in Classic Game Design, Design Tools, Puzzle Game Design
Tagged adventures of lolo, Final Fantasy, lufia, machinarium, puzzles
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Epic Game Design: How the Incomparable Final Fantasy is Built
I’ve recently been playing through a classic RPG, Final Fantasy VI (Final Fantasy III when it came out in the U.S. for the Super Nintendo). Some readers may remember this game fondly from their childhood, while others may have never … Continue reading
Posted in Classic Game Design, RPG Design, Storytelling
Tagged Final Fantasy, Gameplay Clusters, Gameplay Hooks
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