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	<title>The Game Prodigy &#187; fire emblem</title>
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		<title>To Be or Not to Be: Ingredients for Meaningful Choice in Games</title>
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		<pubDate>Sun, 07 Feb 2010 06:46:28 +0000</pubDate>
		<dc:creator>Brice</dc:creator>
				<category><![CDATA[Punishment and Reward systems]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[fire emblem]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[valkyria chronicles]]></category>

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Valkyria Chronicles is a game that embodies well designed choice.
Choice is often necessary for the deeper emotions of life.  Choice are how people express themselves, design their lives, and make mistakes.  It is through choices that we build our pasts and shape our present.  Choices make life feel alive and real.
Choices can also appear in [...]]]></description>
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