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	<title>The Game Prodigy - The Source for Game Design &#187; Gameplay Hooks</title>
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		<title>Epic Game Design: How the Incomparable Final Fantasy is Built</title>
		<link>http://thegameprodigy.com/epic-game-design-how-the-incomparable-final-fantasy-is-built/</link>
		<comments>http://thegameprodigy.com/epic-game-design-how-the-incomparable-final-fantasy-is-built/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 07:03:58 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Classic Game Design]]></category>
		<category><![CDATA[RPG Design]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Gameplay Clusters]]></category>
		<category><![CDATA[Gameplay Hooks]]></category>

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		<description><![CDATA[I&#8217;ve recently been playing through a classic RPG, Final Fantasy VI (Final Fantasy III when it came out in the U.S. for the Super Nintendo).  Some readers may remember this game fondly from their childhood, while others may have never &#8230; <a href="http://thegameprodigy.com/epic-game-design-how-the-incomparable-final-fantasy-is-built/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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