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	<title>The Game Prodigy - The Source for Game Design &#187; heavy rain</title>
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		<title>Redeemed: A Design Analysis of Heavy Rain</title>
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		<pubDate>Sun, 21 Mar 2010 08:12:28 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Mechanics]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[heavy rain]]></category>
		<category><![CDATA[indigo prophecy]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[quantic dream]]></category>

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		<description><![CDATA[I could hear the man yelling at the cashier.  I have to do something, I thought to myself.  I quietly started walking towards the grocery aisle behind the gunman and began to approach.  Maybe I could tackle him or something. &#8230; <a href="http://thegameprodigy.com/redeemed-a-design-analysis-of-heavy-rain/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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