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	<title>The Game Prodigy - The Source for Game Design &#187; long term incentive</title>
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		<title>The Game Design Canvas: Long Term Incentive</title>
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		<pubDate>Fri, 25 Dec 2009 11:00:10 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Game Design Canvas]]></category>
		<category><![CDATA[Long Term Incentive]]></category>
		<category><![CDATA[long term incentive]]></category>

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		<description><![CDATA[Photo: Hamed Saber What makes a person want to continue playing a game?  What takes a game from a 30 second experience to a 30 hour experience? To answer this, we&#8217;ll have to start from the beginning: Why did the &#8230; <a href="http://thegameprodigy.com/the-game-design-canvas-long-term-incentive/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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