Tag Archives: Playstation 2

Focus, Atmosphere, Limitations: Learning from Shadow of the Colossus

Shadow of the Colossus is considered a landmark title that was developed by a highly disciplined and intelligent team.  Released in 2005 for the Playstation 2, the critically acclaimed title featured incredibly expansive, vast worlds and even more vast enemies … Continue reading

Posted in Aesthetic Layout, Mechanics | Tagged , | 2 Comments