Tag Archives: Portal

Keeping Players Awake With Humor and Narrative

“Wait a minute…go back.”  I was doing my best to explain Portal to one of my old college friends. “Ok, so what I did was create a portal on the floor, and then another one up on the wall.  When … Continue reading

Posted in Action Game Design, Console Game Design, Puzzle Game Design | Tagged , , , , , | Leave a comment


Avoid Losing Players Who Hit the Frustration Wall

Photo: Lee Jordan How many games have you started playing that you didn’t complete? If you’re like me, my guess is far more than you have started and completed.  This is very sad; not finishing a game, at least a … Continue reading

Posted in Opinion, Puzzle Game Design | Tagged , , | 3 Comments

Polish: Turning Onetime Players Into Diehard Fans

How can a game feel like it was made by the developers “out of love”?  How can a game seem like the developers implemented everything that they thought would be fun and interesting, lacking nothing?  How can a game feel … Continue reading

Posted in Aesthetic Layout, Indie Game Design, Storytelling | Tagged , , , | Leave a comment