Tag Archives: ps3

Redeemed: A Design Analysis of Heavy Rain

I could hear the man yelling at the cashier.  I have to do something, I thought to myself.  I quietly started walking towards the grocery aisle behind the gunman and began to approach.  Maybe I could tackle him or something. … Continue reading

Posted in Mechanics, Storytelling | Tagged , , , , | 1 Comment


Gameplay is King: Story is Distant Second

I only recently got around to playing 2009′s  most critically acclaimed game title: Uncharted 2 for the PS3.  Personally as a player, this isn’t exactly my kind of game; I’m not a huge shooter fan and, like Avatar, the story … Continue reading

Posted in Storytelling | Tagged , , , | 15 Comments