Tag Archives: Punishment and Reward Systems

To Be or Not to Be: Ingredients for Meaningful Choice in Games

Valkyria Chronicles is a game that embodies well designed choice. Choice is often necessary for the deeper emotions of life.  Choice are how people express themselves, design their lives, and make mistakes.  It is through choices that we build our … Continue reading

Posted in Punishment and Reward Systems, Storytelling | Tagged , , , | 7 Comments


The Game Design Canvas: Punishment and Reward Systems

Photo: i yudai You have many choices in your everyday life.  Wake up and jump out of bed, or hit the snooze button?  Eat chicken, beef, or veggies?  Do some work, or go out with friends?  These choices, these actions … Continue reading

Posted in Game Design Canvas, Punishment and Reward Systems | Tagged , , , | 15 Comments