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	<title>The Game Prodigy - The Source for Game Design &#187; Sony</title>
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		<title>Focus, Atmosphere, Limitations: Learning from Shadow of the Colossus</title>
		<link>http://thegameprodigy.com/focus-atmosphere-limitations-learning-from-shadow-of-the-colossus/</link>
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		<pubDate>Tue, 27 Jul 2010 06:14:00 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Aesthetic Layout]]></category>
		<category><![CDATA[Mechanics]]></category>
		<category><![CDATA[Playstation 2]]></category>
		<category><![CDATA[Sony]]></category>

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		<description><![CDATA[Shadow of the Colossus is considered a landmark title that was developed by a highly disciplined and intelligent team.  Released in 2005 for the Playstation 2, the critically acclaimed title featured incredibly expansive, vast worlds and even more vast enemies &#8230; <a href="http://thegameprodigy.com/focus-atmosphere-limitations-learning-from-shadow-of-the-colossus/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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