Tag Archives: Valve

Keeping Players Awake With Humor and Narrative

“Wait a minute…go back.”  I was doing my best to explain Portal to one of my old college friends. “Ok, so what I did was create a portal on the floor, and then another one up on the wall.  When … Continue reading

Posted in Action Game Design, Console Game Design, Puzzle Game Design | Tagged , , , , , | Leave a comment


Polish: Turning Onetime Players Into Diehard Fans

How can a game feel like it was made by the developers “out of love”?  How can a game seem like the developers implemented everything that they thought would be fun and interesting, lacking nothing?  How can a game feel … Continue reading

Posted in Aesthetic Layout, Indie Game Design, Storytelling | Tagged , , , | Leave a comment