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Tag Archives: world of warcraft
A Necessary Evil: Grinding in Games
“I hate World of Warcraft.” “What? Have you ever even played it?” “Yes.” “How far did you get?” “I got to about level 60.” “And you didn’t like it?” “No. I hated it.” I was amazed to find that a … Continue reading
Posted in Console Game Design, Game Design Canvas, Long Term Incentive
Tagged farmville, grind, world of warcraft
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