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	<title>The Game Prodigy - The Source for Game Design &#187; zynga</title>
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		<title>Game Designs that Failed&#8230;Then Hit the Big Time</title>
		<link>http://thegameprodigy.com/game-designs-that-failed-then-hit-the-big-time/</link>
		<comments>http://thegameprodigy.com/game-designs-that-failed-then-hit-the-big-time/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 10:00:04 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Indie Game Design]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Social Game Design]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[farmville]]></category>
		<category><![CDATA[Madden NFL]]></category>
		<category><![CDATA[minecraft]]></category>
		<category><![CDATA[zynga]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=1176</guid>
		<description><![CDATA[Sometimes all a design needs is a little pick me up. There are many times in life when it seems like there&#8217;s no hope, when you&#8217;ve tried all the options, when you&#8217;re just spent, and you just give up.  Your &#8230; <a href="http://thegameprodigy.com/game-designs-that-failed-then-hit-the-big-time/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>The Game Design that Made Farmville</title>
		<link>http://thegameprodigy.com/the-game-design-that-made-farmville/</link>
		<comments>http://thegameprodigy.com/the-game-design-that-made-farmville/#comments</comments>
		<pubDate>Sun, 30 Jan 2011 19:32:40 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Social Game Design]]></category>
		<category><![CDATA[farmville]]></category>
		<category><![CDATA[zynga]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=893</guid>
		<description><![CDATA[Until Zynga&#8217;s Cityville took the world by storm, Farmville enjoyed its place as the king of Facebook games for quite some time, still holding over 60 million users after a year and a half.  Despite this, I couldn&#8217;t find much &#8230; <a href="http://thegameprodigy.com/the-game-design-that-made-farmville/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>8</slash:comments>
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		<title>Increasing Player Retention with Daily Bonus</title>
		<link>http://thegameprodigy.com/increasing-player-retention-with-daily-bonus/</link>
		<comments>http://thegameprodigy.com/increasing-player-retention-with-daily-bonus/#comments</comments>
		<pubDate>Thu, 20 Jan 2011 06:00:07 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Social Game Design]]></category>
		<category><![CDATA[Cafe World]]></category>
		<category><![CDATA[City of Wonder]]></category>
		<category><![CDATA[Daily Bonus]]></category>
		<category><![CDATA[Playdom]]></category>
		<category><![CDATA[zynga]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=787</guid>
		<description><![CDATA[&#8220;A lot of our level 23 players are dropping.&#8221; &#8220;I know!  What&#8217;s going on?&#8221; &#8220;Not sure yet.  Maybe the items in the store are too expensive?  Maybe the XP level is too high?  But we need to figure it out&#8230;soon.&#8221; &#8230; <a href="http://thegameprodigy.com/increasing-player-retention-with-daily-bonus/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Which is Better: A Profitable or Innovative Game?</title>
		<link>http://thegameprodigy.com/which-is-better-a-profitable-or-innovative-game/</link>
		<comments>http://thegameprodigy.com/which-is-better-a-profitable-or-innovative-game/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 13:00:45 +0000</pubDate>
		<dc:creator>Brice Morrison</dc:creator>
				<category><![CDATA[Design Tools]]></category>
		<category><![CDATA[Indie Game Design]]></category>
		<category><![CDATA[braid]]></category>
		<category><![CDATA[Goal Setting]]></category>
		<category><![CDATA[jonathan blow]]></category>
		<category><![CDATA[mark pincus]]></category>
		<category><![CDATA[Success]]></category>
		<category><![CDATA[zynga]]></category>

		<guid isPermaLink="false">http://thegameprodigy.com/?p=507</guid>
		<description><![CDATA[Many readers here on The Game Prodigy have their own games that they are working on.  Be they student projects, indie experiments, or just a hobby, everyone wants their game to be successful.  But what does it mean to be &#8230; <a href="http://thegameprodigy.com/which-is-better-a-profitable-or-innovative-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>5</slash:comments>
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