<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Game Design Canvas: Aesthetic Layout</title>
	<atom:link href="http://thegameprodigy.com/the-game-design-canvas-aesthetic-layout/feed/" rel="self" type="application/rss+xml" />
	<link>http://thegameprodigy.com/the-game-design-canvas-aesthetic-layout/</link>
	<description>Intelligent Game and Career Development</description>
	<lastBuildDate>Mon, 12 Jul 2010 16:33:35 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Why No One Plays Their Wii Anymore: A Design Analysis &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-aesthetic-layout/comment-page-1/#comment-171</link>
		<dc:creator>Why No One Plays Their Wii Anymore: A Design Analysis &#124; The Game Prodigy</dc:creator>
		<pubDate>Tue, 12 Jan 2010 17:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=282#comment-171</guid>
		<description>[...] Now for those who haven’t followed our recent series defining the Game Design Canvas, the Aesthetic Layout is defined as simply the extra flavoring on top of the game.  The artwork, the sound, the context [...]</description>
		<content:encoded><![CDATA[<p>[...] Now for those who haven’t followed our recent series defining the Game Design Canvas, the Aesthetic Layout is defined as simply the extra flavoring on top of the game.  The artwork, the sound, the context [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Making Jump-Out-Of-Your-Seat Moments in a Game &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-aesthetic-layout/comment-page-1/#comment-147</link>
		<dc:creator>Making Jump-Out-Of-Your-Seat Moments in a Game &#124; The Game Prodigy</dc:creator>
		<pubDate>Mon, 04 Jan 2010 11:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=282#comment-147</guid>
		<description>[...] on January 4, 2010      In our final article detailing the Game Design Canvas, we talked about the Aesthetic Layout, the icing on the cake, the visuals and sounds and interaction methods that give games their [...]</description>
		<content:encoded><![CDATA[<p>[...] on January 4, 2010      In our final article detailing the Game Design Canvas, we talked about the Aesthetic Layout, the icing on the cake, the visuals and sounds and interaction methods that give games their [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
