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	<title>Comments on: The Game Design Canvas: Aesthetic Layout</title>
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	<description>The Source for Game Design</description>
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		<title>By: How Trauma Evokes a Realistic Atmosphere &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-aesthetic-layout/comment-page-1/#comment-1115</link>
		<dc:creator>How Trauma Evokes a Realistic Atmosphere &#124; The Game Prodigy</dc:creator>
		<pubDate>Fri, 07 Jan 2011 08:47:00 +0000</pubDate>
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		<description>[...]  There are a couple of techniques that it employs to get the job done, all within the game&#8217;s Aesthetic Layout, the sights and sounds, some inside and some even outside the game itself.  Let&#8217;s take a [...]</description>
		<content:encoded><![CDATA[<p>[...]  There are a couple of techniques that it employs to get the job done, all within the game&#8217;s Aesthetic Layout, the sights and sounds, some inside and some even outside the game itself.  Let&#8217;s take a [...]</p>
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		<title>By: Organize Your Thoughts Like a Pro Designer &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-aesthetic-layout/comment-page-1/#comment-755</link>
		<dc:creator>Organize Your Thoughts Like a Pro Designer &#124; The Game Prodigy</dc:creator>
		<pubDate>Tue, 14 Dec 2010 04:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=282#comment-755</guid>
		<description>[...] Aesthetic Layout ideas [...]</description>
		<content:encoded><![CDATA[<p>[...] Aesthetic Layout ideas [...]</p>
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		<title>By: Make a Game and Play It &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-aesthetic-layout/comment-page-1/#comment-626</link>
		<dc:creator>Make a Game and Play It &#124; The Game Prodigy</dc:creator>
		<pubDate>Tue, 19 Oct 2010 13:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=282#comment-626</guid>
		<description>[...] Aesthetic Layout &#8211; How is your game artwork going to look?  What about the music?  What&#8217;s your game&#8217;s overall style? [...]</description>
		<content:encoded><![CDATA[<p>[...] Aesthetic Layout &#8211; How is your game artwork going to look?  What about the music?  What&#8217;s your game&#8217;s overall style? [...]</p>
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		<title>By: Storytelling in Games is Useless. Right? &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-aesthetic-layout/comment-page-1/#comment-586</link>
		<dc:creator>Storytelling in Games is Useless. Right? &#124; The Game Prodigy</dc:creator>
		<pubDate>Wed, 08 Sep 2010 16:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=282#comment-586</guid>
		<description>[...] have faded from their past glory is because of their excessive focus on narrative, part of the Aesthetic Layout of a game.  While part of that may be true, there are aspects of adventure games that modern [...]</description>
		<content:encoded><![CDATA[<p>[...] have faded from their past glory is because of their excessive focus on narrative, part of the Aesthetic Layout of a game.  While part of that may be true, there are aspects of adventure games that modern [...]</p>
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		<title>By: Why No One Plays Their Wii Anymore: A Design Analysis &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-aesthetic-layout/comment-page-1/#comment-171</link>
		<dc:creator>Why No One Plays Their Wii Anymore: A Design Analysis &#124; The Game Prodigy</dc:creator>
		<pubDate>Tue, 12 Jan 2010 17:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=282#comment-171</guid>
		<description>[...] Now for those who haven’t followed our recent series defining the Game Design Canvas, the Aesthetic Layout is defined as simply the extra flavoring on top of the game.  The artwork, the sound, the context [...]</description>
		<content:encoded><![CDATA[<p>[...] Now for those who haven’t followed our recent series defining the Game Design Canvas, the Aesthetic Layout is defined as simply the extra flavoring on top of the game.  The artwork, the sound, the context [...]</p>
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		<title>By: Making Jump-Out-Of-Your-Seat Moments in a Game &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-aesthetic-layout/comment-page-1/#comment-147</link>
		<dc:creator>Making Jump-Out-Of-Your-Seat Moments in a Game &#124; The Game Prodigy</dc:creator>
		<pubDate>Mon, 04 Jan 2010 11:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=282#comment-147</guid>
		<description>[...] on January 4, 2010      In our final article detailing the Game Design Canvas, we talked about the Aesthetic Layout, the icing on the cake, the visuals and sounds and interaction methods that give games their [...]</description>
		<content:encoded><![CDATA[<p>[...] on January 4, 2010      In our final article detailing the Game Design Canvas, we talked about the Aesthetic Layout, the icing on the cake, the visuals and sounds and interaction methods that give games their [...]</p>
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