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	<title>Comments on: The Game Design Canvas: An Introduction</title>
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	<link>http://thegameprodigy.com/the-game-design-canvas-an-introduction/</link>
	<description>Intelligent Game and Career Development</description>
	<lastBuildDate>Mon, 12 Jul 2010 16:33:35 +0000</lastBuildDate>
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		<title>By: Polish: Turning Onetime Players Into Diehard Fans &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-an-introduction/comment-page-1/#comment-475</link>
		<dc:creator>Polish: Turning Onetime Players Into Diehard Fans &#124; The Game Prodigy</dc:creator>
		<pubDate>Mon, 31 May 2010 01:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=181#comment-475</guid>
		<description>[...] are many components to making a game.  There are the Base Mechanics, the rules of how the game works.  There are the [...]</description>
		<content:encoded><![CDATA[<p>[...] are many components to making a game.  There are the Base Mechanics, the rules of how the game works.  There are the [...]</p>
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		<title>By: The Game Design Canvas: Long Term Incentive &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-an-introduction/comment-page-1/#comment-316</link>
		<dc:creator>The Game Design Canvas: Long Term Incentive &#124; The Game Prodigy</dc:creator>
		<pubDate>Sun, 07 Feb 2010 06:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=181#comment-316</guid>
		<description>[...] the fourth Game Design Canvas component: The Long Term [...]</description>
		<content:encoded><![CDATA[<p>[...] the fourth Game Design Canvas component: The Long Term [...]</p>
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		<title>By: The Game Design Canvas: Punishment and Reward Systems &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-an-introduction/comment-page-1/#comment-315</link>
		<dc:creator>The Game Design Canvas: Punishment and Reward Systems &#124; The Game Prodigy</dc:creator>
		<pubDate>Sun, 07 Feb 2010 06:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=181#comment-315</guid>
		<description>[...] again, everything always begins with the Core Experience portion of the Game Design Canvas.  Once you have the Core Experience of your game defined, then you can begin plotting out your [...]</description>
		<content:encoded><![CDATA[<p>[...] again, everything always begins with the Core Experience portion of the Game Design Canvas.  Once you have the Core Experience of your game defined, then you can begin plotting out your [...]</p>
]]></content:encoded>
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		<title>By: Gameplay is King: Story is Distant Second &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-an-introduction/comment-page-1/#comment-313</link>
		<dc:creator>Gameplay is King: Story is Distant Second &#124; The Game Prodigy</dc:creator>
		<pubDate>Sun, 07 Feb 2010 06:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=181#comment-313</guid>
		<description>[...] we&#8217;ve mentioned, Uncharted 2&#8217;s Core Experience is feeling like you&#8217;re in an action story, and another way the game pulls this off is by [...]</description>
		<content:encoded><![CDATA[<p>[...] we&#8217;ve mentioned, Uncharted 2&#8217;s Core Experience is feeling like you&#8217;re in an action story, and another way the game pulls this off is by [...]</p>
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		<title>By: Intentor</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-an-introduction/comment-page-1/#comment-243</link>
		<dc:creator>Intentor</dc:creator>
		<pubDate>Thu, 28 Jan 2010 18:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=181#comment-243</guid>
		<description>Thanks for the article!

It was on my bookmark since last year and only now I could read it. The Game Design Canvas is an amazing way of analysing existing games and create new ones.</description>
		<content:encoded><![CDATA[<p>Thanks for the article!</p>
<p>It was on my bookmark since last year and only now I could read it. The Game Design Canvas is an amazing way of analysing existing games and create new ones.</p>
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		<title>By: The Game Design Canvas &#171; helloludo</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-an-introduction/comment-page-1/#comment-219</link>
		<dc:creator>The Game Design Canvas &#171; helloludo</dc:creator>
		<pubDate>Mon, 18 Jan 2010 13:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=181#comment-219</guid>
		<description>[...] The Game Design Canvas: An Introduction The Game Design Canvas: Base Mechanics The Game Design Canvas: Punishment and Reward Systems The Game Design Canvas: Long Term Incentive The Game Design Canvas: Aesthetic Layout [...]</description>
		<content:encoded><![CDATA[<p>[...] The Game Design Canvas: An Introduction The Game Design Canvas: Base Mechanics The Game Design Canvas: Punishment and Reward Systems The Game Design Canvas: Long Term Incentive The Game Design Canvas: Aesthetic Layout [...]</p>
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		<title>By: Why You Don&#8217;t Play Your Wii Anymore: A Design Analysis &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-an-introduction/comment-page-1/#comment-170</link>
		<dc:creator>Why You Don&#8217;t Play Your Wii Anymore: A Design Analysis &#124; The Game Prodigy</dc:creator>
		<pubDate>Tue, 12 Jan 2010 17:48:13 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=181#comment-170</guid>
		<description>[...] are new Interaction Designs, part of the Aesthetic Layout.  Now for those who haven’t followed our recent series defining the Game Design Canvas, the Aesthetic Layout is defined as simply the extra flavoring on [...]</description>
		<content:encoded><![CDATA[<p>[...] are new Interaction Designs, part of the Aesthetic Layout.  Now for those who haven’t followed our recent series defining the Game Design Canvas, the Aesthetic Layout is defined as simply the extra flavoring on [...]</p>
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		<title>By: Canabalt: Taking a Base Mechanic to the Limit! &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-an-introduction/comment-page-1/#comment-118</link>
		<dc:creator>Canabalt: Taking a Base Mechanic to the Limit! &#124; The Game Prodigy</dc:creator>
		<pubDate>Mon, 21 Dec 2009 03:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=181#comment-118</guid>
		<description>[...] Canabalt was an absolute breakout hit in the indie game world, so what can other developers learn from it?  How can we apply the principles that made Canabalt so popular to our own games?  Why, by breaking out our old friend, the Game Design Canvas! [...]</description>
		<content:encoded><![CDATA[<p>[...] Canabalt was an absolute breakout hit in the indie game world, so what can other developers learn from it?  How can we apply the principles that made Canabalt so popular to our own games?  Why, by breaking out our old friend, the Game Design Canvas! [...]</p>
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		<title>By: Phil</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-an-introduction/comment-page-1/#comment-61</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Thu, 10 Dec 2009 13:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=181#comment-61</guid>
		<description>Really interessting article, thanks a lot for your effort. I think it would may be an interessting project to create some kind of wiki which would hold analysis of games after the Canvas.</description>
		<content:encoded><![CDATA[<p>Really interessting article, thanks a lot for your effort. I think it would may be an interessting project to create some kind of wiki which would hold analysis of games after the Canvas.</p>
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	<item>
		<title>By: n3wt0n! &#187; Game Design Canvas</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-an-introduction/comment-page-1/#comment-53</link>
		<dc:creator>n3wt0n! &#187; Game Design Canvas</dc:creator>
		<pubDate>Mon, 07 Dec 2009 16:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=181#comment-53</guid>
		<description>[...] The Game Design Canvas: An Introduction [...]</description>
		<content:encoded><![CDATA[<p>[...] The Game Design Canvas: An Introduction [...]</p>
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