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	<title>Comments on: The Game Design Canvas: Base Mechanics</title>
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	<link>http://thegameprodigy.com/the-game-design-canvas-base-mechanics/</link>
	<description>Intelligent Game and Career Development</description>
	<lastBuildDate>Mon, 12 Jul 2010 16:33:35 +0000</lastBuildDate>
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		<title>By: Epic Game Design: How the Incomparable Final Fantasy is Built &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-base-mechanics/comment-page-1/#comment-540</link>
		<dc:creator>Epic Game Design: How the Incomparable Final Fantasy is Built &#124; The Game Prodigy</dc:creator>
		<pubDate>Tue, 06 Jul 2010 07:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=201#comment-540</guid>
		<description>[...] game fondly from their childhood, while others may have never played it but would recognize some Base Mechanics as ancestors of their current day favorite [...]</description>
		<content:encoded><![CDATA[<p>[...] game fondly from their childhood, while others may have never played it but would recognize some Base Mechanics as ancestors of their current day favorite [...]</p>
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		<title>By: Canabalt: Taking a Base Mechanic to the Limit! &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-base-mechanics/comment-page-1/#comment-314</link>
		<dc:creator>Canabalt: Taking a Base Mechanic to the Limit! &#124; The Game Prodigy</dc:creator>
		<pubDate>Sun, 07 Feb 2010 06:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=201#comment-314</guid>
		<description>[...] notice that in Canabalt, the player&#8217;s character runs automatically.  There is no Base Mechanic for making the character move forward; that was purposely left out.  The effect?  A sense of [...]</description>
		<content:encoded><![CDATA[<p>[...] notice that in Canabalt, the player&#8217;s character runs automatically.  There is no Base Mechanic for making the character move forward; that was purposely left out.  The effect?  A sense of [...]</p>
]]></content:encoded>
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		<title>By: The Game Design Canvas &#171; helloludo</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-base-mechanics/comment-page-1/#comment-221</link>
		<dc:creator>The Game Design Canvas &#171; helloludo</dc:creator>
		<pubDate>Tue, 19 Jan 2010 14:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=201#comment-221</guid>
		<description>[...] Game Design Canvas: An Introduction The Game Design Canvas: Base Mechanics The Game Design Canvas: Punishment and Reward Systems The Game Design Canvas: Long Term Incentive [...]</description>
		<content:encoded><![CDATA[<p>[...] Game Design Canvas: An Introduction The Game Design Canvas: Base Mechanics The Game Design Canvas: Punishment and Reward Systems The Game Design Canvas: Long Term Incentive [...]</p>
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	<item>
		<title>By: The Game Design Canvas: Long Term Incentive &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-base-mechanics/comment-page-1/#comment-123</link>
		<dc:creator>The Game Design Canvas: Long Term Incentive &#124; The Game Prodigy</dc:creator>
		<pubDate>Fri, 25 Dec 2009 11:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=201#comment-123</guid>
		<description>[...] actions within the game&#8217;s construct.  Seeking an Experience, they are beginning with the Base Mechanics.  They are beginning to become coordinated, so to speak, to learn to move and live in the game’s [...]</description>
		<content:encoded><![CDATA[<p>[...] actions within the game&#8217;s construct.  Seeking an Experience, they are beginning with the Base Mechanics.  They are beginning to become coordinated, so to speak, to learn to move and live in the game’s [...]</p>
]]></content:encoded>
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	<item>
		<title>By: The Game Design Canvas: Punishment and Reward Systems &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-base-mechanics/comment-page-1/#comment-84</link>
		<dc:creator>The Game Design Canvas: Punishment and Reward Systems &#124; The Game Prodigy</dc:creator>
		<pubDate>Thu, 17 Dec 2009 11:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=201#comment-84</guid>
		<description>[...] we discussed in our last introductory article to the game design canvas on Base Mechanics, every game has actions that it lets the player perform.  The player can run, shoot, paint, throw, [...]</description>
		<content:encoded><![CDATA[<p>[...] we discussed in our last introductory article to the game design canvas on Base Mechanics, every game has actions that it lets the player perform.  The player can run, shoot, paint, throw, [...]</p>
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	<item>
		<title>By: GB Jackson</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-base-mechanics/comment-page-1/#comment-83</link>
		<dc:creator>GB Jackson</dc:creator>
		<pubDate>Wed, 16 Dec 2009 21:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=201#comment-83</guid>
		<description>Thanks for this interesting read. This is useful material when trying to conceive of increasing layers of player interaction - as in, what level of complex mechanic can a designer presume the player is familiar with at a certain point in the game, so that they might best introduce an additional or more advanced mechanic?
Best-</description>
		<content:encoded><![CDATA[<p>Thanks for this interesting read. This is useful material when trying to conceive of increasing layers of player interaction &#8211; as in, what level of complex mechanic can a designer presume the player is familiar with at a certain point in the game, so that they might best introduce an additional or more advanced mechanic?<br />
Best-</p>
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	<item>
		<title>By: Brice</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-base-mechanics/comment-page-1/#comment-80</link>
		<dc:creator>Brice</dc:creator>
		<pubDate>Mon, 14 Dec 2009 17:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=201#comment-80</guid>
		<description>@MH, Those are some great ideas.  I&#039;ll definitely have to work them into a future article.  Thanks!</description>
		<content:encoded><![CDATA[<p>@MH, Those are some great ideas.  I&#8217;ll definitely have to work them into a future article.  Thanks!</p>
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		<title>By: Melf_Himself</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-base-mechanics/comment-page-1/#comment-78</link>
		<dc:creator>Melf_Himself</dc:creator>
		<pubDate>Mon, 14 Dec 2009 10:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=201#comment-78</guid>
		<description>I quite like your Canvas idea, I&#039;m interested to see you apply it to more things. Suggestions:

- Analyzing what games have done wrong
- Analyzing games with multiple Core Experience goals... for example MMO&#039;s seem like they have experiences related to being part of a story, feeling powerful, socializing with other players... all of which may be in conflict with each other.</description>
		<content:encoded><![CDATA[<p>I quite like your Canvas idea, I&#8217;m interested to see you apply it to more things. Suggestions:</p>
<p>- Analyzing what games have done wrong<br />
- Analyzing games with multiple Core Experience goals&#8230; for example MMO&#8217;s seem like they have experiences related to being part of a story, feeling powerful, socializing with other players&#8230; all of which may be in conflict with each other.</p>
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	<item>
		<title>By: Kranf</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-base-mechanics/comment-page-1/#comment-56</link>
		<dc:creator>Kranf</dc:creator>
		<pubDate>Mon, 07 Dec 2009 18:46:49 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=201#comment-56</guid>
		<description>I&#039;d like to see a game design canvas of a game like tetris or super mario bros....</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see a game design canvas of a game like tetris or super mario bros&#8230;.</p>
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	<item>
		<title>By: Kranf</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-base-mechanics/comment-page-1/#comment-55</link>
		<dc:creator>Kranf</dc:creator>
		<pubDate>Mon, 07 Dec 2009 18:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=201#comment-55</guid>
		<description>I&#039;m trying to use your game design canvas method and it&#039;s pretty fun to build a game with this tool

thanks a lot</description>
		<content:encoded><![CDATA[<p>I&#8217;m trying to use your game design canvas method and it&#8217;s pretty fun to build a game with this tool</p>
<p>thanks a lot</p>
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