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	<title>Comments on: The Game Design Canvas: Punishment and Reward Systems</title>
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	<link>http://thegameprodigy.com/the-game-design-canvas-punishment-and-reward-systems/</link>
	<description>Intelligent Game and Career Development</description>
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		<title>By: The Potential of Game Design &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-punishment-and-reward-systems/comment-page-1/#comment-393</link>
		<dc:creator>The Potential of Game Design &#124; The Game Prodigy</dc:creator>
		<pubDate>Tue, 02 Mar 2010 07:54:07 +0000</pubDate>
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		<description>[...] a lot of the psychological tricks that many cutting edge designs use to monetize their games (Punishment and Reward Systems and Base Mechanics).  Very worthwhile for anyone interested in learning about what lots of [...]</description>
		<content:encoded><![CDATA[<p>[...] a lot of the psychological tricks that many cutting edge designs use to monetize their games (Punishment and Reward Systems and Base Mechanics).  Very worthwhile for anyone interested in learning about what lots of [...]</p>
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		<title>By: To Be or Not to Be: Ingredients for Meaningful Choice in Games &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-punishment-and-reward-systems/comment-page-1/#comment-312</link>
		<dc:creator>To Be or Not to Be: Ingredients for Meaningful Choice in Games &#124; The Game Prodigy</dc:creator>
		<pubDate>Sun, 07 Feb 2010 06:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=206#comment-312</guid>
		<description>[...] to the Game Design Canvas, meaningful choice is build using the bricks of the game&#8217;s Punishment and Reward Systems.  There are three essential components.  Neglect any one of them and the choice is rendered [...]</description>
		<content:encoded><![CDATA[<p>[...] to the Game Design Canvas, meaningful choice is build using the bricks of the game&#8217;s Punishment and Reward Systems.  There are three essential components.  Neglect any one of them and the choice is rendered [...]</p>
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		<title>By: Gameplay is King: Story is Distant Second &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-punishment-and-reward-systems/comment-page-1/#comment-246</link>
		<dc:creator>Gameplay is King: Story is Distant Second &#124; The Game Prodigy</dc:creator>
		<pubDate>Fri, 29 Jan 2010 08:48:31 +0000</pubDate>
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		<description>[...] shot?  Game over.  Go back to the beginning of the level and do it again.  While this kind of Punishment and Reward System does have the effect of increasing the tension in battle, the negative repercussions of losing are [...]</description>
		<content:encoded><![CDATA[<p>[...] shot?  Game over.  Go back to the beginning of the level and do it again.  While this kind of Punishment and Reward System does have the effect of increasing the tension in battle, the negative repercussions of losing are [...]</p>
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		<title>By: The Game Design Canvas &#171; helloludo</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-punishment-and-reward-systems/comment-page-1/#comment-222</link>
		<dc:creator>The Game Design Canvas &#171; helloludo</dc:creator>
		<pubDate>Tue, 19 Jan 2010 14:13:59 +0000</pubDate>
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		<description>[...] Game Design Canvas: An Introduction The Game Design Canvas: Base Mechanics The Game Design Canvas: Punishment and Reward Systems The Game Design Canvas: Long Term Incentive The Game Design Canvas: Aesthetic [...]</description>
		<content:encoded><![CDATA[<p>[...] Game Design Canvas: An Introduction The Game Design Canvas: Base Mechanics The Game Design Canvas: Punishment and Reward Systems The Game Design Canvas: Long Term Incentive The Game Design Canvas: Aesthetic [...]</p>
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		<title>By: The Game Design Canvas: Long Term Incentive &#124; The Game Prodigy</title>
		<link>http://thegameprodigy.com/the-game-design-canvas-punishment-and-reward-systems/comment-page-1/#comment-133</link>
		<dc:creator>The Game Design Canvas: Long Term Incentive &#124; The Game Prodigy</dc:creator>
		<pubDate>Mon, 28 Dec 2009 14:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=206#comment-133</guid>
		<description>[...] they are making and the results the game is serving them.  They are making their way through the Punishment and Reward Systems, learning what behaviors are encouraged and which ones aren&#8217;t.  Building on top of the Base [...]</description>
		<content:encoded><![CDATA[<p>[...] they are making and the results the game is serving them.  They are making their way through the Punishment and Reward Systems, learning what behaviors are encouraged and which ones aren&#8217;t.  Building on top of the Base [...]</p>
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