In case any of you haven’t seen it, Jesse Schell of Carnegie Mellon gave a great talk at the DICE game development conference. He discusses a lot of the psychological tricks that many cutting edge designs use to monetize their games (Punishment and Reward Systems and Base Mechanics). Very worthwhile for anyone interested in learning about what lots of designers in the industry are thinking about now.
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Yes, that’s superb. It’s a fascinating presentation, that just gets better and better towards the end (it’s 28 minutes long, but don’t let that put you off).
Wow that was really visionary, but made in some way perfect sense. I thought that the level-system for students was a particulary good idea.
Do you know if there are more presentations of the DICE Summit taped and uploaded somewhere for free?