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	<title>Comments on: Why &#8220;Casual&#8221; Doesn&#8217;t Mean &#8220;Easy&#8221;</title>
	<atom:link href="http://thegameprodigy.com/why-casual-doesnt-mean-easy/feed/" rel="self" type="application/rss+xml" />
	<link>http://thegameprodigy.com/why-casual-doesnt-mean-easy/</link>
	<description>Intelligent Game and Career Development</description>
	<lastBuildDate>Wed, 08 Sep 2010 16:50:07 +0000</lastBuildDate>
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		<title>By: Facebook Indie Games</title>
		<link>http://thegameprodigy.com/why-casual-doesnt-mean-easy/comment-page-1/#comment-447</link>
		<dc:creator>Facebook Indie Games</dc:creator>
		<pubDate>Thu, 15 Apr 2010 19:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=219#comment-447</guid>
		<description>This is a great article and a great blog.

The game design canvas is such a useful concept, and one I&#039;ll be using a LOT from now on.

I&#039;ve summarized this post on my own blog and I know that several of my readers are already using the concept in their own Flash game efforts.</description>
		<content:encoded><![CDATA[<p>This is a great article and a great blog.</p>
<p>The game design canvas is such a useful concept, and one I&#8217;ll be using a LOT from now on.</p>
<p>I&#8217;ve summarized this post on my own blog and I know that several of my readers are already using the concept in their own Flash game efforts.</p>
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		<title>By: Alena</title>
		<link>http://thegameprodigy.com/why-casual-doesnt-mean-easy/comment-page-1/#comment-218</link>
		<dc:creator>Alena</dc:creator>
		<pubDate>Mon, 18 Jan 2010 07:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=219#comment-218</guid>
		<description>I recently came across your blog and have been reading along. I thought I would leave my first comment. I don&#039;t know what to say except that I have enjoyed reading. Nice blog. I will keep visiting this blog very often.

Alena

http://onlinemariogames.net</description>
		<content:encoded><![CDATA[<p>I recently came across your blog and have been reading along. I thought I would leave my first comment. I don&#8217;t know what to say except that I have enjoyed reading. Nice blog. I will keep visiting this blog very often.</p>
<p>Alena</p>
<p><a href="http://onlinemariogames.net" rel="nofollow">http://onlinemariogames.net</a></p>
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		<title>By: casual games downloads</title>
		<link>http://thegameprodigy.com/why-casual-doesnt-mean-easy/comment-page-1/#comment-143</link>
		<dc:creator>casual games downloads</dc:creator>
		<pubDate>Mon, 04 Jan 2010 07:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=219#comment-143</guid>
		<description>Just because of the name  “casual” doesn’t mean it isn’t challenging at all. It is interesting.</description>
		<content:encoded><![CDATA[<p>Just because of the name  “casual” doesn’t mean it isn’t challenging at all. It is interesting.</p>
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		<title>By: AndrewJacksonZA</title>
		<link>http://thegameprodigy.com/why-casual-doesnt-mean-easy/comment-page-1/#comment-85</link>
		<dc:creator>AndrewJacksonZA</dc:creator>
		<pubDate>Fri, 18 Dec 2009 09:06:04 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=219#comment-85</guid>
		<description>You might also find &lt;a href=&quot;http://insultswordfighting.blogspot.com/2008/01/new-taxonomy-of-gamers-table-of.html&quot; rel=&quot;nofollow&quot;&gt;this series of posts&lt;/a&gt; an interesting companion piece.</description>
		<content:encoded><![CDATA[<p>You might also find <a href="http://insultswordfighting.blogspot.com/2008/01/new-taxonomy-of-gamers-table-of.html" rel="nofollow">this series of posts</a> an interesting companion piece.</p>
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		<title>By: The Sunday Papers &#124; Rock, Paper, Shotgun</title>
		<link>http://thegameprodigy.com/why-casual-doesnt-mean-easy/comment-page-1/#comment-62</link>
		<dc:creator>The Sunday Papers &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Sun, 13 Dec 2009 14:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://thegameprodigy.com/?p=219#comment-62</guid>
		<description>[...] Morrison&#8217;s been busy at the gaming prodigy. For example, Why Casual Doesn&#8217;t Mean Easy includes some splendid infographics. Hurrah! Also, 3 things of key importance for indie development. And &#8211; best if only for its [...]</description>
		<content:encoded><![CDATA[<p>[...] Morrison&#8217;s been busy at the gaming prodigy. For example, Why Casual Doesn&#8217;t Mean Easy includes some splendid infographics. Hurrah! Also, 3 things of key importance for indie development. And &#8211; best if only for its [...]</p>
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